Summary: The expansion was a great one. First it opened Africa up to more than the normal maybe 4 to 5 countries making the competition for Africa more interesting. Also The crisis feature adds a nice touch of new diplomacy to the creating a sense of war possibly popping up all due to empire building. So overall i enjoyed it a lot.
Summary: The best expansion for Victoria 2 yet, it adds more options for colonial expansion. It also includes a crisis system where smaller countries can cause tension in a region where they have a core and then cause a crisis where they can ask a large country support them, this makes it a lot easier to play as a smaller country to gain territory without going to war, but this could lead to a world war if the crisis isn't resolved peacefully.
Summary: A nice feature I was waiting for was a larger African and colonial factor. Now you can have competing colonization on a larger scale, navies are much more important, and African states can be released into act
Summary: The latest expansion to Paradox's Victoria series brings more to the table than before. With a newly introduced Crisis system to push forward with diplomatic missions without war. A nice feature I was waiting for was a larger African and colonial factor. Now you can have competing colonization on a larger scale, navies are much more important, and African states can be released into actual puppet states. This completely changes the dichotomy of game play.
Summary: If you plan on playing Victoria II. This expansion pack is necessary to really enjoy the game. Although many issues in the original were fixed by patches, House Divided really adds a lot to the game that should've been in the original in the first place. That said, the game is fantastic but also frustrating.
Summary: A House divided adds alot of features. -New Casus Beli System which is a major improvement over the easy to abuse system of before. -New Mapmodes (VERY USEFUL) -More politics (National focuses to effect politics) -Balanced world powers -Industry doesn't depend on the first few moments of opening a factory.
Summary: Victoria 2 was a game that I bought on a steam sale, booted up, and than after about 30 minutes of tutorials, shut down and didn't revisit for six months. That short experience left me baffled. That said, I saw that there was something to the game, and promised to devote a Saturday afternoon to it one day. About a month ago, I did just that. I spent a full day doing the tutorials and trying out a game of it in earnest. I was left baffled. Confused.
Summary: This is more of a refinement for the game (albeint a major one) than an actual expansion. It would have been nice to see it expand the tech tree, and perhaps take a few of the unneeded pop up dialogues out, but on the whole this is how they should have released Victoria 2 in the first place.