Summary: To call Victoria II dense would be a gross understatement. It's a pound cake, with each ingredient -- the tangled politics, vast wars, and simulated economies -- adding greater depth and increasingly complex, interweaving systems. Even for those who consider themselves to be an experienced Europa Universalis player, as I do, it can be a daunting grand strategy title.
Summary: Victoria II: A House Divided adds 1861 as a new starting point to Victoria II . This puts you right at the beginning of the American Civil War, meaning you can pick the Confederate States of America as your faction. This expansion is about more than just the Civil War, though. It also gives us a new user interface, better revolutions, new ways to initiate wars, and more reasons to play as an uncivilized nation.
Victoria II gets out of the house, goes into Africa
Quarter to Three
20 May 2013
Excerpt: Today is Victoria Day. No joke. It’s a holiday they celebrate in some countries. I’ve never heard of a Europa Universalis Day or Crusader Kings Day or Hearts of Iron Day. Just a Victoria Day. Fitting. Victoria is one of the most Important strategy games ever made. Victoria II presents history as something that happens because of populations rather than something achieved by individuals or mandated by governments.
Conclusion: Victoria 2 is one of those games where it's easy to expect more from it than it can actually give. Giving its dedication to history, depth, strategy etc... fans can get a bit carried away. Newcomers to the franchise may find it hard to get to grips with at first, but the tutorials do a decent job of easing you in, and as we said, the more you play the more you learn!
Excerpt: While some strategy games place you in command of a general/hero in relatively fast-paced action, Victoria 2 helps you create the bigger picture, by giving you the opportunity to create or change a country’s history during the Victorian time period.
Excerpt: Victoria II is the sequel to Paradox Interactive Victoria: An Empire Under the Sun. Keeping of course in the same vain, Victoria II is another detailed historical strategy game. It is much like some of those classic tabletop board games but with OUT the huge set up time involved. The game has a rather user friendly interface, so players will be friendly rulers and tyrants in no time.
Excerpt: rand strategy titles attract visionaries but often satisfy only micromanagers. Statecraft is a tricky simulation: too few levers of power and one may as well play combines depth and delegation, allowing armchair viziers to focus on objectives spanning decades while zooming in, as they want, on a micrometric level.