Conclusion: Overall Vanguard isn't a bad game, but it doesn't really bring anything new to the table of the MMO industry. While there are many races and classes to choose from, they seem to be variations on the standard theme of fighter, magic user, healer and rogue. The progression is heavily quest based and doesn't leave a lot of room for doing much if you want to progress in levels at any kind of efficient speed.
Excerpt: The current direction most MMOs are taking is cloning World of Warcraft. While this is to be expected due to its huge success we are left to wonder if that is what we consumers really want. I personally like WoW, but I'd much rather play a game that is a bit harder, doesn't allow so many instant traveling options and is as a whole more hardcore.
Excerpt: With most games, and especially online only ones, they kind of fall into a category where players kind of like them, but don't really fall in love. Vanguard however will force you to pick sides. Either you will love the game and think it is the best MMO ever created, or you will hate it and wonder how long it could possibly live before going to the online graveyard with so many other titles. And which side you fall on will depend on what type of player you are.
Excerpt: MMORPGs, love them or hate them, are here to stay. One of the newest additions to the genre, Vanguard: Saga of Heroes , created by Sigil Games Online and published by Sony Online Entertainment, is a standard, high-fantasy, elf-and-wizard affair that is attempting to enforce and expand on genre touchstones.
Summary: Vanguard: Saga of Heroes is an MMORPG with a vast, seamless, immersive virtual world filled with elements of familiar High Fantasy, including traditional themes and more, all depicted using cutting-edge graphics technology. Sigil’s expertise and experience in the field will bring groundbreaking static and dynamic content to the genre.
Excerpt: Vanguard: Saga of Heroes is the latest to try and dethrone WoW as the King of MMORPGs. With a team listing numerous successes on their resume and some key figures behind the original EverQuest, for many it seemed like an ambition that may finally be met. A unique three-sphere system allowing players to play as they wish (crafting, adventuring or diplomacy), an incredibly ambitious long-term plan and some really unique class ideas pointed towards a success.