Conclusion: The Wrap-up: Epic Games, in tandem with Digital Extremes and Atari, have spawned the ultimate first-person shooter. This may only be a demo, but it foreshadows the final release of Unreal Tournament 2003 and unprecedented sales of any PC game. Through much time and hard work, a gem has been created; not just any gem, but one that is untouchable by the competition.
Conclusion: Although Unreal Tournament 2003 doesn't really attempt to break any new ground, it does manage to take the tried and true 1st person shooter modes and refine them to a new level. Gameplay is fast, furious and fun and the environments provide a great backdrop. It's not a perfect game, but UT2003 is currently the champion of 1st person multiplayer shooters.
Pros: Fast and furious gameplay; great environments; great graphics.
Cons: No new gameplay modes; less powerful weapons.
Conclusion: Climbing each of the four Tournament ladders involves mastering the four different play styles. These include the traditional Team Deathmatch and Capture the Flag modes along with Double Domination (where points are scored by controlling two checkpoints for a certain period of time) and Bombing Run.
Conclusion: UT2003 features a new selection of play styles to replace those of its predecessor. Team Deathmatch and Capture the Flag are somewhat obvious modes that have existed since the dawn of creation (or since Quake 2, anyway), and are joined by two new modes. Double Domination requires your team to hold two command points simultaneously for long enough to score a point for your team.
Excerpt: Epic tossed out the basics of most every online FPS, giving the traditional Death Match, Team Death Match, and Capture the Flag modes as well as the upgrading of a previous mode into Double Domination. In Double Domination, each team is trying to reach two touchpoints which will change that area into their respective color. Keep both touchpoints the same color for ten seconds and they score a point, but the instant the other team reaches one of the points it resets.
Excerpt: Every once in a while, stellar groundbreaking games come out that shake the world and make everybody weep at night waiting to play them. Unreal Tournament 2003 is not that game. So why did I use that line? I felt like it. If I were writing about the original Unreal Tournament, the preceding paragraphs wouldn’t have been there.
Excerpt: They call it the sophomore jinx: A rookie pitcher has a stunning debut season in the major leagues, only to be sent back to triple-A ball the next year. A band puts out a phenomenal first album, but there's only one good song at best on the follow-up. When Unreal Tournament was released in 1999, it was widely celebrated, widely played, and widely loved. Could the sequel possibly repeat that huge success?