Conclusion: The contrast of the character with the surrounding environment is quite obvious: here we have a small robot, touching on humanity with its vulnerabilities, in a world where everything is huge, overwhelming and … mechanical.
Excerpt: Like so many indie games hitting the market these days, Unmechanical has found yet another way to break the platformer mold and offer up a hefty amount of puzzle solving gameplay for a small price.
Excerpt: Hey Time Wasters, do any of you remember my review of the game Limbo? Perhaps you don't, I did review it almost a year ago. But if you do, you may remember that I said that I loved the first half of the game because of its original takes on puzzle solving, but was disappointed that the second half...
Summary: Unmechanical is an interesting curio of a game: it offers a nicely satisfying set of simple puzzles with a fairly adorable protagonist, but in an experience that’s much too short and with too little payoff for the ideas it introduces.
Summary: In the glut of recent, independent puzzle games, how does any given game distinguish itself from the pack? Don't ask Unmechanical, the newest puzzler from Talawa Games. With its inspiration displayed so clearly on its sleeve, it struggles to stand out.
Pros: Clever, rewarding puzzles, Artistic touches make environments come alive, Has an adventure-ish feel, despite being a straightforward puzzler
Cons: Too easy to lose your way and get confused, Physics can get annoying
Conclusion: Final Verdict: Unmechanical is an above-average physics puzzler that is brought up quite a few notches by the commitment to great visual design and a terrific use of atmosphere. It's a short but fun experience that uses the mystery of the unknown to great effect.
Excerpt: "Unmechanical", possibly a strange name for a game where a robot is the lead, or is it? A 2.5D side-scroll puzzler focused on a cute little robot who finds himself all alone in a mechanical underworld. The objective is, you guessed it, escape the underworld.
Pros: Variation, Easy to pick up, Nice vibe
Cons: Not motivating, No in-depth story, 3 - 6 hours of playing
Excerpt: While looking at things like video games, movies, and apps I tend to think that there should be a relationship between price and hours of enjoyment. After doing some math (based loosely on the price of a movie ticket), I determined that an hour of entertainment is worth about $10.