Summary: For anyone who likes astronomy and/or sandbox type applications, then this is the game for you. This game has planets, stars, galaxies, and all kinds of things you can think about. ( Including teapots :p ) So far I would rate this game 4 out of 5, with it's different varieties of objects you can change and edit to your will. And the varieties of features they have are amazing and plentiful.
Summary: It doesn't matter if you look at it as a game or a simulation - it is bad either way: plenty of bugs, crashes a lot, simulations become inaccurate pretty fast, and once you finish the tutorials and play around a bit...it loses its interest. The developers shouldn't have released it this way, or, as other have said, they shouldn't have charged so much for it if they did.
Summary: a pointless yet complex simulator that inexplicably works, only when it wants to and relies on obscure windows files to do so. on those rare occasions that i have seen it run, i haven't gotten much out of it because of the cumbersome interface and my own lack of knowledge in the field of astrophysics. most of the functions of this game can't possibly be figured out by anything less than an amateur scientist.
Summary: Universe Sandbox is not a game at all, it is a simulator. Whether it is an accurate simulator, I would not be able to tell you as I have not got the faintest clue about astrophysics. I purchased it hoping it would be fun to smack asteroids into planets but in fact, it isn't. What is fun is to test theories or stories that you hear.
Summary: Besides crashing at first and second attempts to run this game and then every 15 minutes, fun from gameplay meets 0. You are just setting physical attributes of stellar objects and see as they run away or collide. Even achievements are "gorgeous": play this game for 1, 10, 100 hours etc.
Summary: Guys, this is a game that Carl Sagan, Galileo, Newton, and whoever else looked up in the stars in wonder would kill for, its worth its price, its not anything that you should pay more than 10 dollars for. But I love it, being able to distort the gravitational flow of entire galaxies and seeing the stars fly off in every direction in a grand web of stars and lights in a great cosmic dark. Maybe because im just a cosmos nerd.
Summary: This is literally the worst game/simulation I've ever played. I gave up after 15 minutes of trying to figure out the 747 **** worth of non labeled buttons you're provided. Unless you're a rocket scientist avoid this POS confusion of a collaboration of garbage at all costs. It's like the designers all came up with 50 different ideas and threw them all together on the day it was supposed to be released and then said here... have this.
Summary: I was expecting something more like a Garry's Mod toolbox environment with the ability to quickly place stars, planets, moons, black holes, galaxies, etc. The GUI is not very user friendly making it very cumbersome to try things out. It has a lot of potential, but they really need to focus on cleaning up the user interface so you don't need an astrophysics degree to figure out what is going on.
Summary: This game, although arguably just a simulation, is magnificent. It doesn't try to be a big game that appeals to everyone, but it does manage to appeal to the unborn astrological physicist in everyone I've seen play it. Its library of different scenarios and locations can keep even the most unmoved, unimaginative people entertained. The game file is less than 100mb and it can run on most computers, making it the perfect toy for 5 minutes between meetings or lessons.
Summary: This isn't a game as much as a simulation. This title has a challenge in scale; Zooming out on a solar system will quickly reduce celestial objects into invisibilty. It's a cool way to get a sense of the largeness of space. The UI is really well put together given the giant subject matter... It isn't hard to find one of the 60 moons of Jupiter in the sprawling work area. I'm not sure how much I will play it.