Summary: Space is big, vast and in-fact so mind-bogglingly big that only insane developers would ever try and make a game of it. Universal Combat: A World Apart is the next step for 3000AD and Wolf has a wander into the Black and pokes around.
Excerpt: Stealth Combat is a vehicular futuristic tactical-shooter that combines tricky tactics with fast action and JARED ("Just Another Rapid Engine Design") 3D engine, from German developers DECK13 Interactive (formerly know as TriggerLab). A complex story leads you through the world of the next generation of Special Forces. In 2038, a war rages between the EMA (Economic and Military Alliance) and the Great Asia.
Excerpt: Date: 7/19/2005 Anyone who ever owned an Atari 2600 (or had a friend who did) will undoubtedly remember the game Combat. Players could go head to head against each other, battling it out in blocky planes or tanks trapped in mazes. Now there is a new version of Combat which updates the tank portion of the original. However, about all the new version has in common with the old is the game title and the inclusion of tanks in the game.
Excerpt: Whether you’ve heard of him or not, Derek Smart has consistently been a very hot subject to gamers at large, causing more than his fair share of controversy attempting to defend his games on forums or newsgroups, often leading to flame wars. But is Universal Combat condemnable just because its designer is regarded by some to be a man of questionable character? No - sadly it has plenty of other reasons to justify its poor reviews.
Summary: Controversy is an undocumented feature in games designed by outspoken developer Derek Smart, whose previous work includes the Battlecruiser series of space simulations. So perhaps it's no surprise that his latest effort, an expanded and updated take on the Battlecruiser universe called Universal Combat (which began life as Battlecruiser Generations), was the subject of litigation due to publisher DreamCatcher Interactive's last-minute decision to ship the game as a...
Summary: If you think there's a shortage of gaming creativity these days, you need only look 25 years into the past to realize how good you have it. Back in the early 1970s, Early Video Game Man came home from battling dinosaurs only to find the most simplistic of home gaming systems and the most primitive of games waiting to soothe his frayed nerves.
Excerpt: In einer der ersten Missionen lernt man, unbemerkt an gegnerischen Panzern vorbeizufahren. [Quelle: ] Mit dem Niedergang von Topware habe dies nichts zu tun, meinte ein Sprecher von Triggerlab in seinem Internet-Forum, Stealth Combat verwende lediglich die gleiche 3D-Engine. Dass die Namen der Einheiten und Kriegsparteien, die Hintergrundgeschichte und die Einheitengrafiken nahezu identisch mit denen des auf Eis gelegten Iron Dignity sind, stört ihn nicht weiter.
Excerpt: Le plus grand simulateur de combat de tous les temps, dixit la jaquette de Universal Combat. Le plus grand fourre-tout de tous les temps dixit Logan. Qui a raison, qui a tort ? Voici un élément de réponse concernant le titre de Dreamcatcher.