Summary: Space is big, vast and in-fact so mind-bogglingly big that only insane developers would ever try and make a game of it. Universal Combat: A World Apart is the next step for 3000AD and Wolf has a wander into the Black and pokes around.
Excerpt: Anyone who ever owned an Atari 2600 (or had a friend who did) will undoubtedly remember the game Combat. Players could go head to head against each other, battling it out in blocky planes or tanks trapped in mazes. Now there is a new version of Combat which updates the tank portion of the original. However, about all the new version has in common with the old is the game title and the inclusion of tanks in the game.
Excerpt: While the once mighty space simulation genre has pretty much gone the way of the dinosaurs and the dodo, developer Derek Smart has continued to persevere on his long-running Battlecruiser games. Smart has been working on the Battlecruiser games for a decade now, and the series itself got a name change in 2004.
Pros: It's a dense and complex game
Cons: Incredibly labyrinthine interface and overly wordy manual make for a steep learning curve, Graphics and production values look more like 1996 than 2006, The first-person sequences are a joke, Frequent bugs
Excerpt: If you think there's a shortage of gaming creativity these days, you need only look 25 years into the past to realize how good you have it. Back in the early 1970s, Early Video Game Man came home from battling dinosaurs only to find the most simplistic of home gaming systems and the most primitive of games waiting to soothe his frayed nerves.
Excerpt: Controversy is an undocumented feature in games designed by outspoken developer Derek Smart, whose previous work includes the Battlecruiser series of space simulations. So perhaps it's no surprise that his latest effort, an expanded and updated take on the Battlecruiser universe called Universal Combat (which began life as Battlecruiser Generations), was the subject of litigation due to publisher DreamCatcher Interactive's last-minute decision to ship the game as a...
Excerpt: Stealth Combat is a vehicular futuristic tactical-shooter that combines tricky tactics with fast action and JARED ("Just Another Rapid Engine Design") 3D engine, from German developers DECK13 Interactive (formerly know as TriggerLab). A complex story leads you through the world of the next generation of Special Forces. In 2038, a war rages between the EMA (Economic and Military Alliance) and the Great Asia.
Excerpt: Whether you’ve heard of him or not, Derek Smart has consistently been a very hot subject to gamers at large, causing more than his fair share of controversy attempting to defend his games on forums or newsgroups, often leading to flame wars. But is Universal Combat condemnable just because its designer is regarded by some to be a man of questionable character? No - sadly it has plenty of other reasons to justify its poor reviews.
Arctic Combat e i fiacchi FPS free-to-play che fioccano
3 April 2013
Conclusion: Provato prima in versione open beta e poi in quella “di lancio” ufficiale su un PC i5 3570K con 8 GB di Ram e GeForce GTX 660, mi sono sorbito il breve tutorial e quindi mi sono lanciato G3 in resta in qualche partita team deathmatch e domination, cominciando a dominarle davvero solo dopo aver acquistato un MP5 e un Dragunov. Prima di passare ai “leggiadri” combattimenti a gravità ridotta e lanciarazzi ridondante nella nuova mappa Big Bang, naturalmente!