Excerpt: The Unity of Command series has set a new high bar in wargaming for accessibility, interface design, artificial intelligence, and, most importantly, fun. 2×2 Games has succeeded at making division-level WWII combat, long the reserve of hefty manuals and dry number crunching, into a series of intuitive, exciting challenges that can be learned in a day and played over a lunch break. (Click here to read Armchair General’s review of Unity of Command .
Pros: Excellent interface and brilliant AI. Vast, epic scenarios. Greater variety of units and combatants.
Cons: No defensive scenarios, few Soviet scenarios. Multiplayer scenarios few, but increasing.
Excerpt: If the Battle of Kursk in 1943 marked the end of German offensive power in the East, the campaign that started in 1942 was the instrument that sapped the Wehrmacht’s strength. Although this string of battles is usually remembered for Stalingrad, that sink of good troops and resources did not figure into the initial strategic goal: the seizure of the oilfields in the Caucasus Mountains.
Pros: Fine history, good campaign, great AI, simple mechanics.
Conclusion: It is in this that the games true brilliance is revealed – it is a war game which requires the player keep an eye on the bigger picture at all times; that forces you to use every man at your disposal in order to secure victory, not allowing you to coast on the successes of your most elite units. It manages to create an authentic, challenging game without ever falling back on overwhelming complexity or opaque rules to up the difficulty.
Pros: Intuitive interface and rules, comprehensive yet comprehensible. Intelligent AI. Attractive and generous in content.
Cons: Would benefit hugely from a fully-featured online mode. Limited multiplayer-oriented maps available even for local play.