Excerpt: The Unity of Command series has set a new high bar in wargaming for accessibility, interface design, artificial intelligence, and, most importantly, fun. 2×2 Games has succeeded at making division-level WWII combat, long the reserve of hefty manuals and dry number crunching, into a series of intuitive, exciting challenges that can be learned in a day and played over a lunch break. (Click here to read Armchair General’s review of Unity of Command .
Pros: Excellent interface and brilliant AI. Vast, epic scenarios. Greater variety of units and combatants.
Cons: No defensive scenarios, few Soviet scenarios. Multiplayer scenarios few, but increasing.
Excerpt: But, deep down in its cold, logical hearth, the game created by the team 2X2 Games understands something that commanders all over the world have been discovering since the dawn of time: war is all about supplies, about making sure that soldiers have what to eat, the ammunition to shoot and the morale they need to move forward and take ground.
Pros: + Deep strategy system, + Careful modelling of the Eastern Front, + Focus on supply
Cons: - Requires time and patience, - Requires passion for history
panzers are fueled. The Stukas are warmed up, the artillery dumps are
stock-piled and the Landsers have cleaned and oiled their weapons. One kick and
the whole Bolshevik structure falls. We’ve been waiting for this.
Excerpt: Hex based war games have been around awhile. Back in the early days of PC strategy gaming, these turn based games could be found everywhere. Leading the way was SSI’s great Panzer General series, which released no less than seven games in a six year span.
Pros: Accessible, streamlined game mechanics, Terrific Supply System
Cons: Difficulty a bit too high in the beginning, Mandatory turn limit can feel restricting
Excerpt: Playing Unity of Command is much like the experience you get when trying a new and rather difficult hobby for the first time. The initial experience is likely to be met with an amount of frustration and swearing akin to slamming your hand in a car door. However, once you've managed to get some traction the immense feeling of accomplishment when you finally complete a scenario is so euphoric you keep on coming back for more.
Excerpt: If the Battle of Kursk in 1943 marked the end of German offensive power in the East, the campaign that started in 1942 was the instrument that sapped the Wehrmacht’s strength. Although this string of battles is usually remembered for Stalingrad, that sink of good troops and resources did not figure into the initial strategic goal: the seizure of the oilfields in the Caucasus Mountains.
Pros: Fine history, good campaign, great AI, simple mechanics.
Excerpt: In every strategy game there is the ever-present importance of supply. Troops needs bullets to fight, bread to live and bodies (reinforcements) to survive and be victorious. Supplying your army with these three B's are as important in making sure you defeat your enemy on the field, failure to do so will almost certainly mean the end of your campaign.