Excerpt: UFO: Extraterrestrials is one of those tactical strategy games that wants to be the spiritual successor to the X-COM games from the early to mid 90’s. Like the other UFO franchise out there right now (which includes the “After” titles Aftermath , Aftershock and Afterlight ), Extraterrestrials takes the core concepts of the early X-COM games and then gives them a new setting. But unlike that other franchise, Extraterrestrials doesn’t attempt to modernize those concepts.
Conclusion: Not everything is great though, as there are some problems. The biggest being that voice chat is buggy at its best and outright not usable at its worst. This creates a problem when you are playing a large Warfare map and you need support at a particular node or want to pose a strike on a base. Sure the computer lets you know when you are being attacked but by then your teammate may have fallen.
Excerpt: Thirteen years ago, a little game called X-COM: UFO Defense debuted, pitting players against alien invaders and charging them with creating a network of bases around the globe, shooting down UFOs, capturing and researching alien technology, and then using it against the aliens in turn-based tactical squad combat. That’s the formula UFO: Extraterrestrials follows almost to the letter, falling just short of being a direct remake of X-COM.
Conclusion: Overall the game is well done and will be very much enjoyed by fans of the classic X:COM games and anyone who enjoys tactical combats. The game retains the high replayablility factor of the classic games combined with updated graphics and smooth game play. Chaos Concepts would have been well served to have their final text reviewed by a native English speaker for both the UFOPedia entries and the opening credits movie.
Conclusion: Chaos Concepts has almost made a mantra of “UFO-Extraterrestrials is not X-Com.” Indeed it is not. X-Com was innovative for its time and captured the imagination of an industry that hadn’t seen its like before. Time has marched on and the new game seems an anemic knock-off. The tension is lacking and play is too long. Gamers who don’t mind playing for hours on end or those who don’t mind knocking off a mission now and then will enjoy UFO-Extraterrestrials.
Pros: Good combat sounds; varied terrain; easy to use combat interface.
Cons: Little tension; lack of night scenarios; difficult financial elements, repetitious missions.
Summary: Nobody has yet recreated the magic of MicroProse's X-COM, but it hasn't been for want of trying. It seems like every six months or so, someone has been releasing a fresh take on this early 90s strategy masterwork about shooting down flying saucers and sending soldiers to hunt down the survivors, and each attempt has only sent disappointed diehards back to the original. UFO: Extraterrestrials adds another chapter to that unhappy saga.
Pros: Follows the X-COM template, good challenge provided through tough alien artificial intelligence
Cons: Extremely slow pace, lots of little problems in tactical combat design, strange design decisions, such as automatic soldier recruitment, can ruin campaigns, dated visuals and sound
Excerpt: Wer von euch noch 'X-Com: UFO Defense' kennt, der muss im Grunde gar nicht weiterlesen. Denn 'UFO: Extraterrestrials' ist quasi ein fast perfekter Klon des in Fankreisen immer noch geliebten Strategietitels. Wir prüfen trotzdem, was das Spiel taugt.
Pros: klassisches Spielprinzip gut umgesetzt
Cons: null Innovationen, furchtbar altmodische Grafik
Excerpt: Chaos Concepts har gjort ett spel som om man vill vara snäll är en respektfull remake av ett gammalt klassiskt spel, X-Com. Det är nu inte det första försöket i genren uppföljare, och inte det bästa heller. Men det hamnar väldigt nära originalet. På gott och ont. Om du, precis som jag, älskade de två första spelen i X-Com-serien kommer du att le nostalgiskt vid flera tillfällen och ha riktigt trevligt när du spelar.