Summary: A good classic. There are only a few things that should have been done differently, namely the random maps the first game had this game did not. But I will admit back when this was released was right before multi-cores existed on the market. They upped the graphics and made the levels multiple-layer where you can shoot from cover above down below. This was extremely complex back in the day A good classic.
Summary: I really wanted to like this game, having been a big fan of the original X-Com series. I had played Aftermath but felt that it was a bit of a step back in terms of the research element, so when I started playing this game I was pleased to see it's reappearance. You can research and build various items and train your characters in various skills to help you in your fight against the aliens.
Summary: In Aftershock the developers tried to combine the best aspects of all the UFO/XCOM games and add a little more. Base building that had been removed in "Ufo:aftermath" is back. A little bit of resource management has been added, just enough to make people who like it happy, but in such a simple fashion so as not to scare people off who couldnt care less.
Summary: This has the potential to be a great strategy game. If you've played and enjoyed the XCOM games, this offers a very similar mix of base bulding, squad management and tactical combat elements. It is a mammoth game, offering weeks of gameplay. I can only give it a qualified recommendation, however as it was obviously rushed out by the publishers before the developers had finished it. Even with the most recent patch it is far too prone to crashes.
Summary: This game is the best of the X-COM/UFO saga i have ever seen. Base management, research, manufacture, squad management and diplomacy are so developed and detailed , giving it a real strategy flexibility, not available in previous games, even in X-Com Apocalypse. The tactical combat is quite good, but the camera management can be a bit boring. Perhaps the system used in UFO Aftermath for viewing was a bit more user friendly.
Summary: Although not an official part in the X-COM series, UFO Aftershock brings the original feel back. Despite the bugs and the untrustworthy StarForce disc security it is a very consuming game. Yes, the graphics are not what most people expect from a game made in this day and age.. sure they are a little blotchy at times, but it isn't the graphics engine which makes a game - it's the playabilty, which (after updating it to the fully patched version) is plainly amazing.
Summary: Well, I installed the 1.03 version (shipped version, unpatched). I managed to play for 20 minutes. Now I cannot play at all! My PC locks up on the intro movie, and eventually, if I can even get into the game, it just freezes and locks up within the game. It's so bad I can't even complete the first mission. Very very poor. This product should not have been released in this state. And before you ask, I have the latest graphics drivers and operating system updates.
Summary: Well, looks like I cannot join the hype of the previous posters.. I was sadly disapointed by this game. The graphics are outdated, the user interface during missions clumsy at best. The whole technical aspects are lacking, be it graphics, sounds or UI (btw. why can't I use any resolution higher than 1024x768? - makes running the game on my TFT look even worse).
Not for those who can't afford to just lose a few hours...
Mr. Aer Jackson, Amazon
5 November 2005
Summary: Have started playing Aftershock and must warn those who are considering buying it that it is a very addictive game, and very hard to tear yourself away from. The reason for this is that it is quite complex. I've read the 60 page manual from start to finish, and I'm still not 100% sure how to do everything! There are tutorials for everything, but you do sometimes feel that you're sick of reading the things, and just want to play the game.