Conclusion: If you have played any of the Gothic games, you will feel right at home in Risen . Piranha Bytes did little to hide the fact that it is business as usual, and why should they? They created the Gothic franchise and its rather unique role-playing system of training your character rather than having you chose your new skills the moment you level up. If you think that this slows down progress, then I can't completely deny that assessment.
Pros: Warmly familiar to fans of the Gothic series. Stable.
Cons: Very few, but did they really have to use F8 for Quick Save and F9 for Quick load?
Conclusion: For fifteen dollars, you are not getting an insane amount of content, but you are getting an insane amount of fun. Battlefield 1943 doesn’t revolutionize shooters, but it is a prime example of a downloadable game done right, and a fantastic multiplayer game in its own right. The level of polish is astonishing, and the gameplay offers tons of variety between the different classes and vehicles.
Conclusion: In the end though We Ski is a decent piece of software, which benefits heavily from Balance Board support. It’s not going to satisfy hardcore skiing fans but based on its cartoony looks those fans should have known better than to expect anything resembling a skiing simulation. However for the base Wii Fit owning crowd, We Ski could give you more than a few hours of family friendly fun and they might want to think about spending a little time at the Happy Ski Resort.
Conclusion: Look, it’s not a really shoddy game. It’s just a bit dull and disjointed compared to almost all of its predecessors. The problem with this is that fans on the series will notice its impotency in this respect. It’s possible someone new to UFO will enjoy this game for all the reasons long-term players have enjoyed it since the eighties, but frankly I’d recommend buying one of the earlier incarnations.
Excerpt: UFO Aftershock, an introduction. A few years ago we reviewed UFO Aftermath, a game which for all intents and purposes attempted to recreate the tactical turn-based battles that the X-Com series offered. The game made quite a decent job of it too, although some were disappointed that the traditional turn-based system hadn't been used and it could also be argued that the story wasn't anything of interest. Two years on and here we have the sequel, UFO Aftershock.
Excerpt: In the mid-1990s I bought a new game called UFO: Enemy Unknown, also known as
X-Com: UFO Defense. It offered something different and intriguing: control of an Extraterrestrial Combat Unit charged with defeating an alien invasion. Through a combination of strategic and tactical turn-based gameplay, players could research new technologies and weapons, upgrade their squad, shoot down alien ships, and hunt bug-eyed, skinny-limbed critters across familiar and alien terrain,...
Excerpt: For more than a decade, fans of X-COM: UFO Defense have been waiting for someone to recapture the addictiveness of saving the Earth, one crashed flying saucer at a time. Altar Interactive arguably came closest to achieving this goal in 2003, when it released UFO: Aftermath. But while this game got the squad battles right, it got a lot more wrong.
Pros: More X-COM-style options like base-building and research
Cons: Repetitive, with much reuse of just a few tactical maps, Missions unbalanced and extremely hard, Prone to crashes and problems with the interface, Mostly ugly graphics
Conclusion: If the multi-layered strategy involved weren't enough to make your brain explode, it's possible that the overall stability of the program will. UFO Aftershock would let me really start to enjoy myself then eject me from the game. Fortunately, since installing the latest patch there haven't been any problems. (In a great nod to customer service, Altar Interactive encourages any reproducible bugs to be reported directly through an email contact.