Conclusion: For fifteen dollars, you are not getting an insane amount of content, but you are getting an insane amount of fun. Battlefield 1943 doesn’t revolutionize shooters, but it is a prime example of a downloadable game done right, and a fantastic multiplayer game in its own right. The level of polish is astonishing, and the gameplay offers tons of variety between the different classes and vehicles.
Conclusion: In the end though We Ski is a decent piece of software, which benefits heavily from Balance Board support. It’s not going to satisfy hardcore skiing fans but based on its cartoony looks those fans should have known better than to expect anything resembling a skiing simulation. However for the base Wii Fit owning crowd, We Ski could give you more than a few hours of family friendly fun and they might want to think about spending a little time at the Happy Ski Resort.
Summary: Avoid this game. It doesn’t matter how interesting it sounds. Trust me, it’s not. Even if you’re given a chance to play it for free, don’t even bother. You’d be hard-pressed to find a game worth less than this.
Excerpt: UFO: Aftershock is a sequel to 2003’s UFO: Aftermath (which itself was a spiritual successor to the old X-Com games). Both titles are squad-based tactical strategy games, but where in Aftermath you had to defend the Earth from alien attacks, Aftershock takes place a few years later.
Conclusion: If you have played any of the Gothic games, you will feel right at home in Risen . Piranha Bytes did little to hide the fact that it is business as usual, and why should they? They created the Gothic franchise and its rather unique role-playing system of training your character rather than having you chose your new skills the moment you level up. If you think that this slows down progress, then I can't completely deny that assessment.
Excerpt: Ruined buildings rise from the endless grey-brown muck of the ravaged countryside. Today's mission is to hunt and kill the mutants plaguing the inhabitants of this country. The intelligence report never said where the enemy was hiding, you only know that they're near the drop point. So the party advances, always cautious.
Conclusion: Look, it’s not a really shoddy game. It’s just a bit dull and disjointed compared to almost all of its predecessors. The problem with this is that fans on the series will notice its impotency in this respect. It’s possible someone new to UFO will enjoy this game for all the reasons long-term players have enjoyed it since the eighties, but frankly I’d recommend buying one of the earlier incarnations.
Excerpt: UFO Aftershock, an introduction. A few years ago we reviewed UFO Aftermath, a game which for all intents and purposes attempted to recreate the tactical turn-based battles that the X-Com series offered. The game made quite a decent job of it too, although some were disappointed that the traditional turn-based system hadn't been used and it could also be argued that the story wasn't anything of interest. Two years on and here we have the sequel, UFO Aftershock.
Excerpt: In the mid-1990s I bought a new game called UFO: Enemy Unknown, also known as
X-Com: UFO Defense. It offered something different and intriguing: control of an Extraterrestrial Combat Unit charged with defeating an alien invasion. Through a combination of strategic and tactical turn-based gameplay, players could research new technologies and weapons, upgrade their squad, shoot down alien ships, and hunt bug-eyed, skinny-limbed critters across familiar and alien terrain,...