Summary: great role playing game. Its relatively easy to figure out how to play and follow various tasks that are given to the hero. I particularly enjoyed various weapons you could create and various potions you could brew. Great animation. Very enjoyable game.
Summary: The expansion should have added to the experience but beyond the good story it did nothing but take what was good in TW2 and mess it up. Let's start with the enemies. Almost everyone is either a mage or range specialist. The range specialists do a tremendous amount of dmg and you're generally surrounded by 2 or 3 of them in addition to melee.
Summary: In short, in contrast with the original game, this expansion feels more like an action adventure (a good one) than a full fletdged RPG. The content is rich, but some of the short-falling elements reduce the overall quality to a noticable extent (especially the avatar voice acting). Pros: - A whopping 15+ hour new campaign with an intriguing storyline.
Good graphics, with very linear gameplay... a bust.
Matt Taylor, Amazon
4 August 2013
Summary: I have played many RPG's in my time. To claim this is an "open world" rpg, is just stupid. The map, which the developers say is "large", is mostly mountains. Meaning you can't access 50 percent of the map. The map's wrap around cities, forcing you to come into them from one direction. This forced me, during the first quest, to complete a set of tasks IN ORDER to get through a door from Banyan to Hatmandoor.
Summary: If only they had made it open architecture, like Skyrim, or Oblivion. This game is epic in proportion, and it deserves to have a following of loyal add-on creators. Go to: [...] and take a look at the over 30,000 downloadable add-ons that fans have created. Two Worlds 2 would be the same, with no end in sight.