Summary: Two Worlds II is the terribly named sequel to the Two Worlds game released back in 2007. Created by developer Reality Pump, Two Worlds II is of a classic RPG design where you play the hero cast in the central role in an outlandish tale of good vs. evil.
Conclusion: It took six years but the music genre has finally reached the potential that it always promised. Rock Band 3 is the best music game ever produced and something that even the most cursory of fans should give a try. Where does the genre go from here? Who knows.
Excerpt: As I stated in my impression , Two Worlds II is leaps and bounds better than its predecessor. Saying that really sells the game short, due to exactly how much of a mess the original game is versus how enjoyable Two Worlds II is.
Summary: If you played the original Two Worlds , you might not be surprised to learn that its sequel does not represent the role-playing genre at its most refined. What may surprise you, however, is that Two Worlds II's clumsy features don't greatly diminish the impact of its big, busy world.
Pros: A big world brimming with tons of missions and monsters, A lot of clever, humorous touches, Fun, flexible weapon upgrade and spell creation systems, Visual diversity makes it fun to explore
Cons: The story and characters are so uninteresting they barely register, All sorts of AI and pathfinding troubles, Some control and interface quirks
Excerpt: The Two Worlds II version of Antaloor is a truly expansive one. The world is spread out over three large continents and a number of different islands. Each of these environments features unique visuals and a sprawling landscape.
Excerpt: Return to the vast world of Antaloor in Two Worlds II, the stunning sequel to 2007’s Two Worlds for Xbox 360 and the PC. After their deception by Gandohar, the orc hordes are out for bloody revenge -- along with a powerful female partner.
Excerpt: I’ll be honest, I never really played much of Two Worlds 2 . When I heard that I was doing the review of , I admit that I was a bit concerned, simply because I knew how large the original game was, and taking on an expansion without playing the original game was a daunting task.