Conclusion: Les sorts magiques sont la résultante d’une combinaison de cartes précise, celles-ci sont obtenues en général auprès des vendeurs. Ces cartes, le joueur peut les choisir en fonction de nos besoins et de nos goûts. Ainsi, il est possible de créer des combinaisons uniques permettant de déclencher des tornades de pierres ou encore d’augmenter substantiellement la hauteur de ses sauts.
Pros: Durée de vie élevée, Vaste univers de jeu, Diversité des environnements, Excellents mécanismes de jeu et d'artisanat
Cons: Quêtes répétitives, Scénario minimaliste, Doublages français ridicules, Pas de localisation des dégâts
Excerpt: As I stated in my impression , Two Worlds II is leaps and bounds better than its predecessor. Saying that really sells the game short, due to exactly how much of a mess the original game is versus how enjoyable Two Worlds II is. It is almost impossible to believe these two games are made by the same development team, but believe it or not, they are. So while not perfect, the experience this game offers is well worth the time.
Excerpt: The Two Worlds II version of Antaloor is a truly expansive one. The world is spread out over three large continents and a number of different islands. Each of these environments features unique visuals and a sprawling landscape. What's more, at times these environments are modeled breathtakingly well. It's hard to ignore the level of detail as the sun illuminates a field below a cityscape.
Excerpt: Standing in conversation with a young Orcish maiden, two things cross my mind. Firstly, I wonder if she needs the bathroom - she seems to be shuffling on the spot an awful lot. Secondly, I begin to wonder if every woman in Antaloor is tall, busty, slim, and issued with physics-defying cleavage-revealing clothes by default. I realize that she doesn't need the bathroom at all – her animations to give her some life during conversation have just been a little misjudged.
Conclusion: It took six years but the music genre has finally reached the potential that it always promised. Rock Band 3 is the best music game ever produced and something that even the most cursory of fans should give a try. Where does the genre go from here? Who knows. Maybe Rock Band 3 is the graceful, yet triumphant ride into the sunset the genre deserves but as long as Harmonix is out there making music based games I wouldn’t count the genre out and neither should you.
Pros: The new keyboard and pro-modes revitalize a stale genre.
Excerpt: I’ll be honest, I never really played much of Two Worlds 2 . When I heard that I was doing the review of , I admit that I was a bit concerned, simply because I knew how large the original game was, and taking on an expansion without playing the original game was a daunting task. So it was with some trepidation that I started to play Two Worlds 2 . The problem was, I couldn’t get into it.
Excerpt: For RPG-lovers, there's no more pleasant pastime than getting lost in a colossal, continent-spanning adventure, and if that floats your Elven barge, then Two Worlds II is definitely worth a look-in. Following on from the storyline of the original Two Worlds , it once again casts you in the role of the fantasy-world hero, battling and questing your way across the world to rescue your sister from the clutches of evil overlord Gandohar.
Excerpt: Two Worlds II is developer Reality Pump’s second foray into the world of role-playing games. The Look and Sounds of the Islands Graphically Two Worlds II is a mixed bag, especially with the settings the game the game defaults to. Reality Pump has done an excellent job in the sound department. Getting Where You Need to Go Control wise things are fairly tight when you are on foot.