Conclusion: Fallout 3 has a lot to answer for. Not only did Bethesda nuke Washington DC, but they are also guilty of making the old ‘locked in an air raid shelter for x amount of time’ storyline cool again. In an interesting twist, developers DnS Development have taken the ‘vault’ idea and merged it with the storyline from Wall-E and the gameplay of both Mirror’s Edge and Portal, in an attempt to create an interesting take on the tried and true FPS.
Pros: There are some interesting ideas.
Cons: Controls too jittery and repetitive scenery.
Summary: This game could be so much more than it is. It’s really a pity that it fails at so many things because it has some seriously interesting gameplay ideas. This should be an 8, but instead it’s a minor fail.
Excerpt: Were Portal and Half-Life 2 to have a baby – is that incest? – the end result would not be Twin Sector . Primarily because the parents are already expecting, although it’s been a bit of a protracted pregnancy… Half-Life 2: Episode 3 will eventually plop out, deafening all with its newborn screams – keep the faith. No, Twin Sector is its own Frankenstein’s monster, borrowing much more from Half-Life 2 than Portal .
Conclusion: Twin Sector suffers from a lot of problems such as wonky game play mechanics, questionable physics voice acting and level design. Provided it will be entertaining for a short while for those who like puzzle solving, but once you get about half way through the game you’ll be sick of the repetition. If you’ve been looking for a good “Portal” like game, I hate to inform you this title won’t do it for you.
Excerpt: Please put your hands together for DnS Development’s Twin Sector , a game that attempts to fuse an amiable plot with an innovative approach to 3D Platform gaming. Unfortunately the plot is extremely weak and the innovation is poorly executed. There was a great deal of potential in this game but it manages to be unsuccessful in almost everything. “How could a game be so resoundingly disappointing?” An excellent question!
Excerpt: Ancient mythology is a grave oft plundered for concepts, creatures and whatnot. Hero of Sparta is very much a game in this vein… Taking ancient Greece’s storybook for inspiration, you play the part of a Spartan (a hero, apparently) who has to romp around wildly hacking a bunch of monsters to save some flying lass who wants… something. The plot is not a strong one by any means.
Conclusion: As you have probably guessed by now, I don't care for Twin Sector. And I think I'm even more aggravated because, at its heart, the game actually does have quite a bit of potential. Yes, it's derivative in terms of both the gameplay and the overall story, but that doesn't bother me nearly as much as the fact that it fails to provide a compelling or consistent framework for the inspirations that it has drawn from other similar games.
Excerpt: Strengths: Neat gloves, I want a pair Weaknesses: Annoying physics, frustrating puzzles, repetitive enemies and you’re helpless against them since you’re relying on the over sensitive physics Moral Warnings: You can die and hurt yourself.