Summary: This game could be so much more than it is. It’s really a pity that it fails at so many things because it has some seriously interesting gameplay ideas. This should be an 8, but instead it’s a minor fail.
Excerpt: Were Portal and Half-Life 2 to have a baby – is that incest? – the end result would not be Twin Sector . Primarily because the parents are already expecting, although it’s been a bit of a protracted pregnancy… Half-Life 2: Episode 3 will eventually plop out, deafening all with its newborn screams – keep the faith. No, Twin Sector is its own Frankenstein’s monster, borrowing much more from Half-Life 2 than Portal .
Conclusion: Twin Sector suffers from a lot of problems such as wonky game play mechanics, questionable physics voice acting and level design. Provided it will be entertaining for a short while for those who like puzzle solving, but once you get about half way through the game you’ll be sick of the repetition. If you’ve been looking for a good “Portal” like game, I hate to inform you this title won’t do it for you.
Summary: Picture this: You're trapped in a sterile environment loaded with obstacles and traps to overcome. The halting voice of a computer outlines the task ahead of you. You have no weapon to keep yourself protected--just a couple of devices that you use to manipulate the environment. If you've played Portal , this is a familiar setup, and it's difficult not to notice Twin Sector's similarities to that modern classic.
Pros: Physics-based gameplay gives rise to a few clever puzzles
Cons: Poor graphics without a lick of personality, Terrible sound design, Erratic physics and other elements make for frustrating sequences, Loss conditions don't always lead to a game over screen
Excerpt: Please put your hands together for DnS Development’s Twin Sector , a game that attempts to fuse an amiable plot with an innovative approach to 3D Platform gaming. Unfortunately the plot is extremely weak and the innovation is poorly executed. There was a great deal of potential in this game but it manages to be unsuccessful in almost everything. “How could a game be so resoundingly disappointing?” An excellent question!
Excerpt: Ancient mythology is a grave oft plundered for concepts, creatures and whatnot. Hero of Sparta is very much a game in this vein… Taking ancient Greece’s storybook for inspiration, you play the part of a Spartan (a hero, apparently) who has to romp around wildly hacking a bunch of monsters to save some flying lass who wants… something. The plot is not a strong one by any means.
Excerpt: Strengths: Neat gloves, I want a pair Weaknesses: Annoying physics, frustrating puzzles, repetitive enemies and you’re helpless against them since you’re relying on the over sensitive physics Moral Warnings: You can die and hurt yourself.
Conclusion: Nagyon sajnálom a DnS Development alkotását, mert minőségi darab lehetett volna belőle. Szívfájdító, ha belegondolunk, mit hozhattak volna ki belőle srácok, ha egy kicsit jobban odafigyelnek. Így azonban a termékük nem lett más, mint egy átlagon aluli valami, ami olyan, mintha a kedvenc sütinket a sütőben felejtettük volna. Imádnánk, szeretnénk, és tudjuk, hogy nagyon jó lenne, de a végeredmény egyszerűen ehetetlen.
Pros: Gravitációs kesztyűk
Cons: Technikailag katasztrófaSokáig töltKiszámítható sztoriSterilA végére túlságosan elnehezedik