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Twin-sector.3788405
5.9 out of 10

Twin Sector

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Reviews and Problems with Twin Sector

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Review: Twin Sector (PC)

Games Are Evil
11 March 2010
  • Conclusion: Fallout 3 has a lot to answer for.   Not only did Bethesda nuke Washington DC, but they are also guilty of making the old ‘locked in an air raid shelter for x amount of time’ storyline cool again. In an interesting twist, developers DnS Development have taken the ‘vault’ idea and merged it with the storyline from Wall-E and the gameplay of both Mirror’s Edge and Portal, in an attempt to create an interesting take on the tried and true FPS.
  • Pros: There are some interesting ideas.
  • Cons: Controls too jittery and repetitive scenery.
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Overall 6
6.0
Gameplay 7
7.0
Graphics 6
6.0
Sound 5
5.0

Twin Sector Review (PC)

Gamers Daily News
22 February 2010
  • Summary: This game could be so much more than it is. It’s really a pity that it fails at so many things because it has some seriously interesting gameplay ideas. This should be an 8, but instead it’s a minor fail.
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Overall 2
2.0

Twin Sector Review

GamerNode
3 February 2010
  • Excerpt: Were Portal and Half-Life 2 to have a baby – is that incest? – the end result would not be Twin Sector . Primarily because the parents are already expecting, although it’s been a bit of a protracted pregnancy… Half-Life 2: Episode 3 will eventually plop out, deafening all with its newborn screams – keep the faith. No, Twin Sector is its own Frankenstein’s monster, borrowing much more from Half-Life 2 than Portal .
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Overall 3
3.4
Gameplay 4
4.0
Funfactor 4
4.0

Twin Sector

Digital Chumps
24 January 2010
  • Conclusion: Twin Sector suffers from a lot of problems such as wonky game play mechanics, questionable physics voice acting and level design. Provided it will be entertaining for a short while for those who like puzzle solving, but once you get about half way through the game you’ll be sick of the repetition. If you’ve been looking for a good “Portal” like game, I hate to inform you this title won’t do it for you.
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Overall 2
2.0

Twin Sector

Square-Go
22 January 2010
  • Excerpt: Please put your hands together for DnS Development’s Twin Sector , a game that attempts to fuse an amiable plot with an innovative approach to 3D Platform gaming. Unfortunately the plot is extremely weak and the innovation is poorly executed. There was a great deal of potential in this game but it manages to be unsuccessful in almost everything. “How could a game be so resoundingly disappointing?” An excellent question!
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Overall 6
6.0

Hero of Sparta

Square-Go
21 January 2010
  • Excerpt: Ancient mythology is a grave oft plundered for concepts, creatures and whatnot. Hero of Sparta is very much a game in this vein… Taking ancient Greece’s storybook for inspiration, you play the part of a Spartan (a hero, apparently) who has to romp around wildly hacking a bunch of monsters to save some flying lass who wants… something. The plot is not a strong one by any means.
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Overall 4
4.0

Twin Sector Review

GameSpot
13 January 2010
  • Summary: This dull physics-based puzzle game is neither charming nor exciting, and most importantly, it isn't fun.
  • Pros: Physics-based gameplay gives rise to a few clever puzzles
  • Cons: Poor graphics without a lick of personality, Terrible sound design, Erratic physics and other elements make for frustrating sequences, Loss conditions don't always lead to a game over screen
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Overall 5
4.8
Gameplay 6
6.0
Graphics 5
5.0
Sound 4
4.0

Here's a game that's doubly disappointing.

Yahoo
12 January 2010
  • Conclusion: As you have probably guessed by now, I don't care for Twin Sector. And I think I'm even more aggravated because, at its heart, the game actually does have quite a bit of potential. Yes, it's derivative in terms of both the gameplay and the overall story, but that doesn't bother me nearly as much as the fact that it fails to provide a compelling or consistent framework for the inspirations that it has drawn from other similar games.
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Overall 7
7.0

Twin Sector

GamesRadar
12 January 2010
  • Pros: Inventive puzzles, Excellent sense of progression, A lot of fun to work through
  • Cons: Level design is completely contrived, Enemies don't fit in, Ugly, sloppy presentation
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Twin Sector (PC)

ccgr.org
17 December 2009
  • Excerpt: Strengths: Neat gloves, I want a pair Weaknesses: Annoying physics, frustrating puzzles, repetitive enemies and you’re helpless against them since you’re relying on the over sensitive physics Moral Warnings: You can die and hurt yourself.
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