Conclusion: Whatever happens though, Tryst is a neat spin on the RTS genre that tries to incorporate a few new ideas that ultimately don’t quite add up. It’s interesting, baffling and - at times - bizarre whilst it lasts, and if the community ultimately flocks around it during the coming weeks, you’ll likely have a few hours’ fun delving into multiplayer matches and figuring out your best build queues before moving on.
Conclusion: Tryst is a decent game for a decent price but know going in that it has a fair number of issues that (hopefully) will be patched. Chief among them is an experience mired by a lack of fun and necessary information. By not properly introducing important concepts and gameplay mechanics, the player is force to contend with a foe more dangerous than the Zali: confusion. If you’re looking for an RTS game on the cheap, you could give Tryst a try.
Excerpt: The realm of great real-time strategy games (RTS) seems to be limited to the PC; the use of keyboard and mouse is the perfect method to control your army, and trying to capture that on a console just does not work. Recently, there have not been many RTS games to shout about, with StarCraft II stealing most of the limelight for the genre.
Conclusion: Tryst es un RTS orientado al online que se basa excesivamente en StarCraft y sólo aporta la opción ARM de árbol de habilidades por unidad pero que nos parece insuficiente para diferenciar un juego que en el resto de aspectos se muestra pobre y, además, a un precio que nos parece muy poco indie si su intención era convencer a un público ávido de nuevos títulos por el boca a boca.