Excerpt: If the first StarCraft and WarCraft 3 had a child it would probably be Tryst. With a mix of Sci-Fi and hero units the game feels like a throwback to years ago when this is pretty much what everyone was expecting in the form of a StarCraft sequel.
Conclusion: Whatever happens though, Tryst is a neat spin on the RTS genre that tries to incorporate a few new ideas that ultimately don’t quite add up. It’s interesting, baffling and - at times - bizarre whilst it lasts, and if the community ultimately flocks around it during the coming weeks, you’ll likely...
Excerpt: “Tryst” is not high on my list of Things I Would Name a Real Time Strategy Game. Things I Would Name An Adventure Game perhaps, or Things I Would Name A 2D Platformer. But an RTS? I’m not sold.
Conclusion: Although the visuals are on the mediocre side, the audio fares a little better. The voice over work, complete with stereotypical Russian accented English characters and the incomprehensible alien language is quite humorous.
Conclusion: Tryst is a decent game for a decent price but know going in that it has a fair number of issues that (hopefully) will be patched. Chief among them is an experience mired by a lack of fun and necessary information.
Summary: Your typical RTS games were once a staple in my gaming diet. From Dune 2 to Command and Conquer and then Total Annihilation, the genre advanced relatively quickly. Complexities were later added to the genre thanks to Warcraft 3 and later Starcraft.
Excerpt: Strategy is a genre I’ve always enjoyed playing. When Tryst was introduced to me, I was curious to see what this game had in store. I’ve played all different sorts of strategy games from medieval to futuristic, but I have to say that Tryst really stood out.