Conclusion: Whatever happens though, Tryst is a neat spin on the RTS genre that tries to incorporate a few new ideas that ultimately don’t quite add up. It’s interesting, baffling and - at times - bizarre whilst it lasts, and if the community ultimately flocks around it during the coming weeks, you’ll likely...
Excerpt: “Tryst” is not high on my list of Things I Would Name a Real Time Strategy Game. Things I Would Name An Adventure Game perhaps, or Things I Would Name A 2D Platformer. But an RTS? I’m not sold.
Conclusion: Although the visuals are on the mediocre side, the audio fares a little better. The voice over work, complete with stereotypical Russian accented English characters and the incomprehensible alien language is quite humorous.
Summary: Your typical RTS games were once a staple in my gaming diet. From Dune 2 to Command and Conquer and then Total Annihilation, the genre advanced relatively quickly. Complexities were later added to the genre thanks to Warcraft 3 and later Starcraft.
Excerpt: Strategy is a genre I've always enjoyed playing. When Tryst was introduced to me, I was curious to see what this game had in store. I've played all different sorts of strategy games from medieval to futuristic, but I have to say that Tryst really stood out.
Excerpt: Tryst is a sci-fi themed RTS game, reminiscent of the more well-known Starcraft series. It centers around the conflict between humans and a race of aliens known as the Zali. Like most games in the genre, gameplay in Tryst focuses on gathering resources, constructing bases, and maintaining a military...
Excerpt: The realm of great real-time strategy games (RTS) seems to be limited to the PC; the use of keyboard and mouse is the perfect method to control your army, and trying to capture that on a console just does not work.