Excerpt: The Good : More levels, more environments, more puzzles, more Trine! The Bad : Many puzzles seem more fussy, death more common. Combat is less fluid, more keyboard mashing. The Ugly : Some puzzles seem to require just flat out trial and error. As a game reviewer, up until this moment, I have resisted quoting pieces of game press releases in my reviews.
Excerpt: Holy god is Trine 2 beautiful. It’s honestly one of the prettiest, most eye-pleasing games we’ve ever played. Yet it’s also a mere $14.99 on Steam, and like its predecessor, is a simple puzzle-platformer with humble ambitions. It really says something about how color choice can affect the aesthetic experience: sure the graphics are sharp if you turn everything to the max, but it’s the softly glowing royal-purple cave toadstools, the greener-than-emerald giant platform...
Pros: So beautiful it hurts, Brain-caressing puzzles, Wonderful co-op
Cons: Doesn't really add much to the formula, Puzzles could have been expanded more, Makes other games look ugly
Excerpt: The Trine is a magical artifact that bound the souls of the wizard Amadeus, the knight Pontius, and the thief Zoya, together in their last adventure together. A few years after the event of Trine, Amadeus is woken up by a bright light. He decides to investigate, and finds the Trine summoning him for adventure once again.
Pros: Breathtaking graphics; beautiful music; wonderful voice acting; silky smooth animation; creative and challenging puzzles; great level design; lovable characters that are each fun to play; multiplayer co-op
Cons: Could be longer; there was a minor glitch I found that was easily worked around
Review: Aesthetics and Gameplay Strike an Interesting, But Uneven Balance in "Trine 2"
26 December 2011
Excerpt: A look at Trine 2 may set your aesthetic wheels spinning. Its crisp, chromatic visuals could be mistaken for a living painting, if one whose physics demand notice rather than quiet contemplation.
Excerpt: I must confess that I didn’t play the first Trine and I didn’t really know what to expect from Trine 2, so I eagerly downloaded the game and started it up. My first impression was a bit confused, and I must confess a little disappointed, because the game is a two dimensional interface with very few commands (left, right, up, left click, right click).
Conclusion: Trine 2 is a wonderful experience with solid platform style challenges and physics-based puzzles. Its simplicity, impressive artwork, gorgeous graphics and generally captivating atmosphere will keep you inside its mysterious world for ages. The single-player and co-op modes are both challenging enough and extremely fun at the same time. Honestly, we wish there were more games like this one out there.
Pros: Trine 2 does what it predecessor does, only a lot better, a fine and universally appealing fairy-tale, absolutely stunning art and graphics, a fun experience in solo play and online co-op;
Cons: Some rare lag issues in multiplayer, occasional glitches in physics while levitating objects.
Conclusion: At the end of the day though, Trine is an easy-going, fun filled blast from the past that will entice both gaming veterans and casual new comers. Available through Steam and the PSN, it’s one of those smaller arcade-style games that you download when there’s not much else to do. A recommended title for those looking for something new, however unlike most quests, there’s nothing pressing about uncovering the secrets of the Trine.
Excerpt: A wily thief sneaks into the Astral Academy, looking for legendary treasures. In it, she finds a mysterious object. A wizard remained in the near vacant Academy, who studies the skies. He is inspired to take a look around, and also finds this artifact. Meanwhile, a knight, who has been tasked to protect the Academy, also explores the place. The three of them find themselves all touching this artifact. Once this happens, they all disappear.
Excerpt: Trine is a throwback to those 2D puzzle platformers that you just don't seem to see any more these days. There's an emphasis on jumping between platforms, defeating enemies, and making it from one edge of a level to another, but to do so you'll usually have to solve a puzzle to open the way.