Excerpt: Date: 7/19/2005 The Tribes games have always been designed for multiplayer play, but the latest game in the series, Tribes: Vengeance, provides a single player campaign as well. I know what you’re thinking, the single player component of games designed for online play are usually, well, underwhelming to say the least. Well Vengeance has a little surprise in store for you – the single player campaign is actually quite good.
Excerpt: The Reign of Chaos Has Begun The ultimate high-flying, multiplayer battle experience returns with deadly new weapons, faster and more versatile flight, in-depth strategic team action and the first-ever Tribes single-player campaign. On a relentless quest for revenge, the warrior princess Julia must unravel a bloody mystery that threatens to destroy the Empire.
Summary: Tribes: Vengeance is a very good effort by Irrational Games and does a good job of refreshing the series following the rather disappointing Tribes 2. The new single player mode is very good and offers a greater insight into the Tribes universe whilst also allowing new players to learn the ways of the game. It is definitely a welcome addition to the multiplayer aspect which once again is extremely good and with both combined you get a fantastic First Person Shooter.
Excerpt: What’s in a name? Well, it depends. If the name is Tribes, then there’s quite a bit of history and emotion. With a back story written by Greg Rucka (of crime novel and comic book fame), the Tribes universe has a rather interesting history, but that’s not what we’re referring to. Starsiege: Tribes came out during the age of Quakeworld Team Fortress, which is one of the pioneers of online team-based play, and began trying to corner the market.
Excerpt: The first time I heard anything about the Tribes universe was with the release of Starsiege Tribes back in 1998. Unlike most FPS games at the time, Dynamix built Tribes with gigantic maps, 3 dimensional fighting, driveable vehicles and mechanized armour. Outdoor maps with ruins, bunkers and traps were possible with vehicles and jetpacks, quickly becoming the battleground for players of the game. I was hooked!
Excerpt: Building a game on an existing IP with a loyal fan base must be a difficult and demanding task, especially if the developers have never worked with the IP before. Expectations tend to be high, and if the game is changing dramatically, the pressure will be on. Just ask the guys that worked on Metroid Prime. Tribes: Vengeance is the latest version of a game with a ten-year history (at least) and therefore comes with a lot of baggage.
Conclusion: From the perspective of this long-time franchise player, Tribes: Vengeance is a coffin-nail. The changes made to this iteration of Tribes , while attempting to streamline and popularize the game, have rubbed out the core elements that made it such a standout niche title. Although the developer has a proven track record of acclaimed titles and innovative themes through System Shock 2 and Freedom Force , I think they lost the spirit that Dynamix captured in Tribes and...
Excerpt: Numbers don’t lie, at least 89% of the time. Still, when a new first-person shooter (FPS) hits the shelves and a gamer hits the ‘net for some online play only to discover that there are less than a dozen active servers, something is wrong. Such is the case with
Tribes: Vengeance, the third installment in the Tribes franchise and the first one developed by Irrational Games.