Summary: Tribes: Vengeance is a very good effort by Irrational Games and does a good job of refreshing the series following the rather disappointing Tribes 2. The new single player mode is very good and offers a greater insight into the Tribes universe whilst also allowing new players to learn the ways of...
Excerpt: What’s in a name? Well, it depends. If the name is Tribes, then there’s quite a bit of history and emotion. With a back story written by Greg Rucka (of crime novel and comic book fame), the Tribes universe has a rather interesting history, but that’s not what we’re referring to.
Excerpt: The Reign of Chaos Has Begun The ultimate high-flying, multiplayer battle experience returns with deadly new weapons, faster and more versatile flight, in-depth strategic team action and the first-ever Tribes single-player campaign.
Excerpt: The first time I heard anything about the Tribes universe was with the release of Starsiege Tribes back in 1998. Unlike most FPS games at the time, Dynamix built Tribes with gigantic maps, 3 dimensional fighting, driveable vehicles and mechanized armour.
Excerpt: Building a game on an existing IP with a loyal fan base must be a difficult and demanding task, especially if the developers have never worked with the IP before. Expectations tend to be high, and if the game is changing dramatically, the pressure will be on.
Conclusion: From the perspective of this long-time franchise player, Tribes: Vengeance is a coffin-nail. The changes made to this iteration of Tribes , while attempting to streamline and popularize the game, have rubbed out the core elements that made it such a standout niche title.
Excerpt: Numbers don’t lie, at least 89% of the time. Still, when a new first-person shooter (FPS) hits the shelves and a gamer hits the ‘net for some online play only to discover that there are less than a dozen active servers, something is wrong.