Summary: Epic game, great player control, tough learning curve, but it's epic once you get the hang of it. Still being played today. The community has set up their own master server, that's how awesome it is!
Summary: Overall, it's a very good turn base game. playable, but easily get bored, because the waiting time and the movement make you nuts on bigger maps, but small maps means less castle and less enemy, and less combat, less fun because your fights will start in your low levels, some high level skills and magics won't get a chance to see the game could end.
Summary: innovate game play (skiing, jet-packs) combined with large maps, solid vehicles, semi customisable bases and deployable equipment. huge player counts (forget 8v8 or 16v16- it is usually 32v32 or even 64v64). very, very customisable characters (choose each and every weapon, grenade, pack) that can be changed between quickly (without even having to suicide like other games of genre).
Summary: Love this copy of HOMM because it lets you play all the factions with the multiplayer section. Also you don't have to have the other games to play which was a pain with the Hammers of Fate expansion.
Summary: The new upgrades for the other factions are very impressive visually. I do not like the fact that you lose your shooters in some instances for an alternate ability, giving you all hand to hand characters if you are not careful. (ex: dungeon, mistress & scout no longer shoot, but have invisibility.) I don't know what it is about the orc faction, but it seems I have seen them all already.
Summary: Another excellent Heroes of Might and Magic game. While the angled top-down playing can be awkward and sometimes makes movement awkward, the new character types and variety of scenarios add a nice dimension to play. I like that the battle mechanics seem to be consistent for the hero class (barbarians, for example, lose rage and morale from defending or waiting but gain them for hits given or taken).