Summary: I really liked this. The woman's voice is so authentic and sad. It leaves you thinking. You can finish this in about 10 minutes, but can last hours if you really take the time to explore. Interesting concept, left me wanting to play over and over to find new paths to discover more of her story and commentary.
Summary: 6 points for an unconventional story with a lot of emotional aspects, for unconventional game playing where you have to draw what you want. And the other points: graphics and sound ok, lenght ok. I had fun with it and would recommend this one for all who take care of different ideas!
Summary: This is more interactive experience and less the point and click adventure that the description makes it out to be. The 'gameplay' mechanics involve you wondering threw dreams, depicted by photographs, by using the mouse and gestures. The idea behind it is a very intriguing one & it certainly caught my attention ,& whilst what you have on offer is executed fairly well, the content is far too unsubstantial (15 - 30minutes worth of gameplay) and the psychological analysis...
Summary: The thought of a traditional point'n'click adventure where your take your journey into the mind of a car crash victim sounded intriguing. Experiencing dreams, subjective memories, looking at hidden allegories while trying to understand, piece together a traumatized mind is a great idea - I was instantly reminded of how great was the old adventure "Sanitarium", so I decided to give Trauma a chance. Unfortunately, the game is too ambitious for what it delivers.
Summary: Insanely boring and easy "puzzle" game. Once you play the 4 "levels" and get the "secret" on each of them you can easily go back though each level and find the other endings and photos. The story is boring as hell and was not interesting at all. It is really easy, boring and absolutely not worth your time.
Summary: Uhmmmm....this game is a trip. I'm still puzzled at what just happened. I'm not even sure if it really qualifies as a "game." I suppose it could qualify as an eye spy adventure puzzler, but that's stretching it. Pick it up as part of the humble pack because I couldn't see buying this as a stand-alone product, but that's just my opinion. Try it and judge for yourself.
Summary: I really thought that I was in for a different type of game when I started playing this. I wasn't disappointed at all. I really believe I would rather watch paint dry, than submit myself to more than the 15 minutes that I wasted playing this polished turd. Other than the eerie music, and the pretty good photos that's all this game is about. I don't need a game to remind me of how devastating death can be, since we "all" face it.
Summary: Not much of a game; not much of a game at all. There has been some 'interesting' hype and slick marketing around what looks to me to be very little more than four flashplayer scripts, a couple of cutscenes and some silly learnable mouse symbols. To my semi-trained eye, this looks to me more like a student development exercise than a real game ... so I feel robbed ! It took me 15-20 minutes to finish - almost less time than it took to download.
Summary: With beautiful aesthetics and sound, Trauma had some awesome ideas, but unfortunately they weren't able to go deeper than the distance of a Polaroid frame. Looking for photos wasn't enough to entertain me, even with the supposedly deep themes, which I found really boring. Even being extremely engaging in many visual ways, the themes haven't touched me AT ALL.
Summary: Indiecade and IGF finalist, TRAUMA, has been on the indie scene's radar for a while now, and has finally been released on Steam. Though you'll likely get an hour or two's worth of play, you'll be rewarded with some surprisingly moving moments and a sense of real discovery. As a women lies in her hospital bed, she moves in and out of consciousness, to remembrance, dream, and back again to awake.