Reviews and Problems with Transformers: Fall of Cybertron
Showing 1-10 of 44
3 January 2013
Conclusion: Since watching the original Transformers series on the desktop version of Hulu back in 2006, I’ve always wondered: what really happened to the Autobot’s home planet: Cybertron? Back in 2010, High Moon Studios started telling the tale and was briefly interrupted by the movie game of Transformers: ...
Excerpt: Have you ever just stopped and thought about how much of an achievement it really is to screw up the Transformers? I mean, think about it -- they're badass vehicles like semi-trucks and fighter planes...that turn into even more badass robots complete with guns and other awesome weapons.
Conclusion: Overall, this is another excellent effort from the team at High Moon Studios . The game pays homage to the franchise while providing an action-packed campaign with a capable online component. While this game may be difficult to recommend to non- Transformers fans, it is a must-have for fans.
Excerpt: There’s some magical quality about the Transformers brand, a wonderful beauty in the idea that giant, walking Rock ‘Em Sock ‘Em robots—who absolutely hate each other, we note—can transform into the coolest of cars, the heaviest of machinery, the biggest of guns… or even larger, walking Rock ‘Em,...
Pros: Strong graphics/soundtrack, well-designed characters and cameos, compelling story.
Cons: Stale shooting, a bit easy, one-character one-level gets tiresome, multiplayer unoriginal.
Conclusion: This constant flipping from one type of gameplay to another is a departure from the monotony that crept into War for Cybertron. At times, the game focuses so much on mixing things up that it loses focus: developer High Moon never deepens or strengthens any single mechanic before it moves to the...
Pros: Flight levels are great fun, Several sequences make you feel remarkably powerful, Roller coaster of a final level, Strong cooperative and competitive play.
Cons: Unfocused campaign is too often more exciting to watch than to play, Final encounter is a joke, Level design at odds with shooting model.
Summary: The Transformers may be more than meets the eye, but Transformers: Fall of Cybertron has an obvious goal: to let you control numerous Autobots and Decepticons while filling the screen with as much fire and brimstone as possible.
Pros: Flight levels are great fun, Several sequences make you feel remarkably powerful, Roller coaster of a final level, Strong cooperative and competitive play
Cons: Unfocused campaign is too often more exciting to watch than to play, Final encounter is a joke, Level design at odds with shooting model
Excerpt: A couple of years back, High Moon Studios really wowed us when it released Transformers: War For Cybertron , a game that really did justice for the franchise where other products – namely movies with Shia LaBeouf in them – could not.
Excerpt: There were two types of people born in the 80s; those who played with Transformers toys as a child, and girls. Transformers: Fall of Cybertron, High Moon Studios' third stab at the iconic license, often feels like it's aimed squarely at the kind of people who knew the pain of owning four out of the...
Conclusion: Despite the lack of co-op Fall of Cybertron is a huge improvement on its predecessor, offering plenty of entertainment for the non-fan and out-and-out geekgasms for the Transformers acolyte.
Excerpt: High Moon Studio’s Dark of the Moon tie-in was far from being the best Transformers game ever, but neither was it the worst. Proving that all experience is good experience, when playing Fall of Cybertron it’s easy to get the impression that they have managed to learn a few things from it.