Reviews and Problems with Transformers: Fall of Cybertron
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3 January 2013
Conclusion: Since watching the original Transformers series on the desktop version of Hulu back in 2006, I’ve always wondered: what really happened to the Autobot’s home planet: Cybertron? Back in 2010, High Moon Studios started telling the tale and was briefly interrupted by the movie game of Transformers: Dark of the Moon in 2011. Fortunately, they did come back to the story and we get to see what happened when the planet fell into complete chaos.
Excerpt: Have you ever just stopped and thought about how much of an achievement it really is to screw up the Transformers? I mean, think about it -- they're badass vehicles like semi-trucks and fighter planes...that turn into even more badass robots complete with guns and other awesome weapons. Yet somehow, from movies to games and everything in between, everyone's favorite robots in disguise have had more than their fair share of crappy starring roles in recent years.
Conclusion: Overall, this is another excellent effort from the team at High Moon Studios . The game pays homage to the franchise while providing an action-packed campaign with a capable online component. While this game may be difficult to recommend to non- Transformers fans, it is a must-have for fans.
Summary: While Transformers: Fall of Cybertron isn’t going to win any awards for its gameplay, its standardized action elements are lifted by all the fun and unique Transformers tie-ins: from the great story, to the epic music and character cameos, to Peter Cullen himself voicing everyone’s favorite semi truck. Don’t play this game because you want a realistic action shooter devoid of all those stereotypical “finding 85 hidden things per level” bits.
Pros: Strong graphics/soundtrack, well-designed characters and cameos, compelling story.
Cons: Stale shooting, a bit easy, one-character one-level gets tiresome, multiplayer unoriginal.
Excerpt: It wouldn’t be hyperbolic to suggest that Transformers: War for Cybertron is the best Transformers game to date. That doesn’t necessarily speak of its quality since the popular robotic toyline and multi-billion dollar movie franchise doesn’t exactly have the strongest line-up when it comes to video game tie-ins, but that’s also not to say War for Cybertron is purely the best of a bad bunch – there’s just definite room for improvement.
Conclusion: This constant flipping from one type of gameplay to another is a departure from the monotony that crept into War for Cybertron. At times, the game focuses so much on mixing things up that it loses focus: developer High Moon never deepens or strengthens any single mechanic before it moves to the next.
Pros: Flight levels are great fun, Several sequences make you feel remarkably powerful, Roller coaster of a final level, Strong cooperative and competitive play.
Cons: Unfocused campaign is too often more exciting to watch than to play, Final encounter is a joke, Level design at odds with shooting model.
Excerpt: A couple of years back, High Moon Studios really wowed us when it released Transformers: War For Cybertron , a game that really did justice for the franchise where other products – namely movies with Shia LaBeouf in them – could not. After a somewhat one-off last year with Transformers: Dark of the Moon , High Moon returns to that territory this week with Transformers: Fall of Cybertron , a sequel that’s packed with goodness, even if there are instances where bigger...
Excerpt: High Moon Studio’s Dark of the Moon tie-in was far from being the best Transformers game ever, but neither was it the worst. Proving that all experience is good experience, when playing Fall of Cybertron it’s easy to get the impression that they have managed to learn a few things from it. Namely, putting a different Transformer in your control for each mission. This helps to keep interest levels up throughout, and it does it with style.
Excerpt: There were two types of people born in the 80s; those who played with Transformers toys as a child, and girls. Transformers: Fall of Cybertron, High Moon Studios' third stab at the iconic license, often feels like it's aimed squarely at the kind of people who knew the pain of owning four out of the five Combaticons required to construct Bruticus. I never did get that bloody Swindle.