Summary: Tower defense games are somewhat an addiction of mine; instinctively strategic yet part determination and endurance, these titles have always delighted and frustrated the wits out of me. Lately, there’s been a surge of tower defense games -- from casual to creative, each game that comes out seems to invent or broaden some new aspect of the genre. As a result, breaking the mold of basic tower defense principles and coming out with something unique can be tricky.
Excerpt: At this point in time, the tower defense genre is, well, over-saturated. With countless tower defense games that plague the iOS and Android Market, there is a lack of pure-skilled ones that can be ranked alongside other popular strategy games like Civilization and Starcraft. To me, it feels like Tower Wars can be placed very high on that list, and can be labeled as a game that is easy to learn, but hard to master.
Pros: Easy to play but hard to master; Enjoyable setting and music.
Cons: Soundtrack is slightly annoying after a while; Lack of a campaign mode.
Conclusion: Tower Wars feels as if it were designed specifically for hardcore strategists. With a tutorial that skips important concepts and the tendency for matches to become one sided, the result is an uncomfortable and frustrating experience for beginners. Stepping into the game’s multiplayer component is a lot like playing an online shooter for the first time. You’re going to lose constantly until you get better or you’re lucky enough to come across someone worse than you.
Conclusion: While Tower Defense games have been around for the last two decades or so, very few have pushed past player-versus-computer gameplay. With the main premise behind most tower defense titles being the building of mazes that stop waves of enemies from making it from point A to point B, SuperVillian Studios has put their own spin on the traditional gameplay with Tower Wars, a player versus player tower defense game.
The concept is fairly simple.
Excerpt: Tower Defense games have been a pretty constant experience from one game to another – the AI spawns monsters and the player builds towers to hold them off from reaching the other side of the board. Tower Wars has taken that concept and found a way to make this formula into a multiplayer experience by taking control of the monsters. The final product ends up feeling like something between a traditional tower defense game and League of Legends.
Excerpt: Вереница очередного вражеского отряда появилась на горизонте в тот момент, когда ремонтно-строительные работы по укреплению фортификационной линии были в самом разгаре. Дьявол! Ну почему они не могли подождать еще пару минут?! Хорошо, хоть лабиринт имеющихся оборонительных башен заставляет каждую новую волну подолгу блуждать на пути к базе, до которой напрямик было бы рукой подать.