Summary: By stretching the years to 24 turns, adding seasonal weather and (all but) removing sea battles and internal politics, Caesar in Gaul proves to be an effective, though not exactly revolutionary, expansion to Rome 2.
Summary: Total War: Rome 2 is a game made up of widely disparate parts- some of which are exceptional to an extent that you know you are playing a Total War game, and some so headscratchingly obtuse (terrible optimization, technical issues) that you wonder if youâ€™re indeed playing a Total War game or a shoddy copy. In my opinion, if you love the Total War series, you will be able to power through the issues and extract the vast amount of fun there is to be had.
Pros: Addictive as hell, Amazing visuals, Gameplay offers tactical depth, Interface, features more streamlined in comparison to previous games
Cons: Requires a beast of a PC to run properly, Numerous optimization issues, Veteran Total War fans may find game too streamlined
Rally the Troops and Prepare for War | Total War: Rome 2 Review
New Gamer Nation
19 September 2013
Conclusion: Overall, Total War: Rome 2 is an excellent game. There are a few minor hit detection issues and some minor problems with the AI, but there isn’t anything that we experienced that was game breaking for us. There were also a number of issues that effected large groups of players, but thankfully Creative Assembly has been working diligently to get these issues fixed with a serious of patches and hot fixes.
Conclusion: Total War: Rome 2 is a great choice for anyone looking to get into a deep strategy experience. The battles feel great and watching your army overtake an enemy’s, or just scraping by to victory, hasn’t felt so rewarding in an RTS game in a while. Battles can be massive, featuring thousands of units, and while that can make any system chug it’s still a sight to behold and a wonder to witness.
Conclusion: The best thing about PC games is that the final game doesn’t have to be the final word. Yes, Rome II has some bugs – those will be addressed. Rome II may have some balance issues—that can be fixed. The game isn’t perfect and likely it never will be, but most of its problems can be fixed with patches. Even so, this will not be a game for everyone. It is a massively large game that will take a lot of time to play.
Pros: Massive amounts of gameplay options, strategic and tactic options, fantastic visuals
Cons: All the headaches of ruling an empire, a few bugs that need to be worked out
Excerpt: The Roman senate will weep for Crassipes. They'll talk proudly of how the great general threw himself against the walls of Massalia. They'll talk of how he burned the gates and took the central square, and how a dozen Averni javelins ended his illustrious command of Legio I Italica there. But will they talk of the fleet barely a mile away that sat still and watched the great man lemming his way into the history books?
Conclusion: "Rome II does a great job expanding on the series' massive scope." "A successful, multipronged attack in Rome II is both invigorating and a stunning sight to behold..." "...the turn-based, empire-building element of Total War has also come a long way since the first Rome." "...a sudden peace offering from a nation you're at war with can be just as exciting as a successful siege against a capital city.
Pros: Leading attacks on land and sea simultaneously, Stances and out-of-battle tactics, Overwhelming scale that constantly tops itself
Cons: Characteristically steep learning curve, Interface that's a bit over-reliant on tooltips, A few pathfinding issues
Excerpt: I’m not sure if having never before played a Total War game means I’m the best person to review Creative Assembly’s new Total War: Rome II, or the worst. Past Total War releases have been intriguing, but those big sweeping battles that seem their selling point to fans always just intimidated me.
Excerpt: It took me a long while to click with Rome 2. A nine-year wait between the original and its successor meant I came into my first campaign with the highest of expectations, making it all the harder to look past the series' flaws that have somehow remained. However, five hours into my campaign as the head of House Julia, my influence growing, I finally started to see how the new elements were fitting into place: the naval combat, for example, wasn’t the write-off it...