Summary: By stretching the years to 24 turns, adding seasonal weather and (all but) removing sea battles and internal politics, Caesar in Gaul proves to be an effective, though not exactly revolutionary, expansion to Rome 2.
Rally the Troops and Prepare for War | Total War: Rome 2 Review
19 September 2013
Conclusion: Overall, Total War: Rome 2 is an excellent game. There are a few minor hit detection issues and some minor problems with the AI, but there isn’t anything that we experienced that was game breaking for us. There were also a number of issues that effected large groups of players, but thankfully Creative Assembly has been working diligently to get these issues fixed with a serious of patches and hot fixes.
Conclusion: The best thing about PC games is that the final game doesn’t have to be the final word. Yes, Rome II has some bugs – those will be addressed. Rome II may have some balance issues—that can be fixed. The game isn’t perfect and likely it never will be, but most of its problems can be fixed with patches. Even so, this will not be a game for everyone. It is a massively large game that will take a lot of time to play.
Pros: Massive amounts of gameplay options, strategic and tactic options, fantastic visuals
Cons: All the headaches of ruling an empire, a few bugs that need to be worked out
Excerpt: It took me a long while to click with Rome 2. A nine-year wait between the original and its successor meant I came into my first campaign with the highest of expectations, making it all the harder to look past the series' flaws that have somehow remained. However, five hours into my campaign as the head of House Julia, my influence growing, I finally started to see how the new elements were fitting into place: the naval combat, for example, wasn’t the write-off it...
Excerpt: I’m not sure if having never before played a Total War game means I’m the best person to review Creative Assembly’s new Total War: Rome II, or the worst. Past Total War releases have been intriguing, but those big sweeping battles that seem their selling point to fans always just intimidated me.
Conclusion: As a lover of the genre and someone that has played Total War games in the past, I’m not as easily angered by Rome 2 ’s fallacies as newcomers may be. As an experience in its own right, this game isn’t perfect but it’s far from bad, although it could certainly have done with a few more months in development. The UI seems unnecessarily obtuse and complex, while the AI can dilute the satisfaction of battle successes for the player.
Pros: It can be deliciously satisfying, Big battles are engaging and fun, Plenty of depth here for strategy purists
Cons: UI can be a mess, AI, enemy and friendly, can be frustrating
Excerpt: Pretty much every PC gamer older than a cup of tea will have played some incarnation of the Total War series. It started with Shogun Total War back in 2000; we’ve been to Medieval times, the Napoleonic area and the Revolutionary War. They’ve all been strong games in their own right, not perfect mind you. I think we can all agree Creative Assembly’s franchise is no stranger to bugs and iffy performance.
Conclusion: Falls man es jemals geschafft hat bei Total War Rome 2 alle Kampagnen und historische Schlachten zu spielen und erfolgreich zu beenden, ist die neue Kampagne Cäsar in Gallien eine wirklich gute Möglichkeit neue Schlachten zu schlagen. Die Kampagne macht wirklich Laune sich wieder stundenlang vor den PC zu setzen und für oder gegen Cäsar zu planen, taktieren und zu kämpfen.
Total War: Rome 2 im Test - Riesiger Umfang, gewaltiges Potenzial, viele Probleme
21 October 2013
Pros: Gigantische Spielwelt, Viele verschiedene Fraktionen mit jeweils eigenen Einheiten, Bombastische Gefechte mit gewaltigen Armeen, Wunderschöne Strategiekarte mit vielen Details, Tolle Schlachtfeld-Atmosphäre, Exzellente Musikuntermalung, Hoher Wiederspielwert, Gelungenes neues Provinzsystem, Motivierende RPG-Elemente für Generäle und Armeen, Tolle Kombination aus Schiffs- und Landschlachten, Zuweilen clevere KI-Aktionen auf der Weltkarte, Solide Gegner-KI im Gefecht, V...
Cons: … aber kaum etwas davon hat nachhaltige Auswirkungen., KI-Probleme im Gefecht und auf der Weltkarte, Sinnlose Kamikaze-Angriffe durch Rebellen, Viel zu große Karte/zäher Spielverlauf, Fehlende Vorgänger-Features, Taktisch anspruchslose Seegefechte, Enormer Leistungshunger, Lange Lade- und Rundenzeiten, Unnötige Klickarbeit/hässliches Interface