Total War: Rome II – Hannibal at the Gates Review (PC)
28 March 2014
Excerpt: The all-new Hannibal at the Gates campaign for Total War: Rome II is designed specifically to simulate this engagement in detail, offering players a chance to control both the two superpowers of the moment and three smaller factions that can play a larger role in the conflict.
Pros: + Recreation of Second Punic War, + Battle mechanics, + Focus on characters
Cons: - Artificial Intelligence performance, - Micro-management heavy
Excerpt: The enemy managed to get to my ballista and kill its crews and I was then in danger of seeing my entire line getting rolled, but I managed to stop their process using the Loyalty of the 10th special ability and by whipping my trusty legionnaires.
Pros: + Focused experience, + Seasons and terrain have a greater effect, + New factions
Summary: Encompassing one of the best-known periods in world history, Total War: Rome II will combine the most expansive turn-based campaign and the largest, most cinematic real-time battles yet seen in any game.
Excerpt: Matthew Flanigan provides us with this video review of the
recently released, and much patched, Rome Total War II. He concentrates on
those game features that have changed from earlier games in the Total War
Excerpt: 339 hours. That’s how long I’ve played Empire: Total War. Shogun 2 is no slouch either, at 139 hours. I didn’t play the original Rome or Medieval 2 on Steam, but I assume those numbers would be comparable. I’m not a Total War master, but Total War: Rome 2 is hardly my first rodeo.
Summary: Sequels or the next iteration of games in a series are generally assumed that they will be superior to their counterparts in one way or another be it the gameplay and narrative or visuals and performance.
Conclusion: I deliberately spent some extra time to review Total War: Rome 2 . Not because I wanted to get further into a particular campaign, but to experience the game without the horrendous crashes that the game displayed on initial release.