Reviews and Problems with Total Annihilation: Kingdoms
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Total Annihilation Kingdoms: The Iron Plague
28 November 2003
Excerpt: Developer: Cavedog Publisher: Cavedog Windows 95/98 Pentium 233, 32 MB RAM 80 MB HD Space 4x CD ROM 100% Sound Blaster compatible Mouse, Keyboard Da Introduction: In the last little while one of the games I enjoyed more than any other was Total Annihilation: Kingdoms. The game had a few issues, yet it was fun and kept me coming back for more.
Excerpt: Developer: Cavedog Entertainment Distributor: Cavedog Entertainment Minimum System Requirements Windows 95/98 Pentium 233, 32 MB RAM 80 MB HD Space 4x CD ROM 100% Sound Blaster compatible Mouse, Keyboard Total Annihilation was one of the first big games this year. Due to this fact I have heard a great deal about this game, some good, some bad. I wanted to find out for myself if the name Total Annihilation was put to good use.
Excerpt: Awhile ago, a brand new developer called "Cavedog" unleashed "Total Annihilation" upon the unsuspecting populace. It was a truly excellent game, gratifyingly accepted by a RTS clone overridden gaming community. It's large multitude of units caused for a very broad band of strategic choices to be made available to the player, and the lovingly polygonal crafted units were a pure joy to behold.
Excerpt: The Iron Plague, the expansion pack to the fantasy real-time strategy game Total Annihilation: Kingdoms. The Iron Plague introduces Creon, an entirely new fifth civilization complete with air, land, and sea power. A DaVincian society whose precepts of science and technology sharply contrast with the magic-using clans of Darien, Creon feels the time has come to challenge the balance of power.
Summary: TA: Kingdoms does represent the next level in the Warcraft style of game. Despite the fact that the engine is supposedly an "improved" version of the original TA engine, I still would not put TA: Kingdoms above TA or even on the same plateau. Many will enjoy TA: Kingdoms, and I believe the game will take to the internet like wildfire, but I also believe that many TA fans who were expecting the game to be more like the TA they love and enjoy will be somewhat disappointed.
Total Annihilation: Kingdoms takes the strategy game crown
18 August 1999
Excerpt: I think we have finally found our first serious contestant for the GiN strategy game of the year award. Total Annihilation: Kingdoms raises the expectations bar for gamers by giving them an intelligent artificial intelligence coupled with graphics that are truly spellbinding. The first thing you will notice about Total Annihilation: Kingdoms is that the game is completely beautiful.
Summary: It isn't often that an upstart game company breaks through with a major hit, but when Cavedog released Total Annihilation in late 1997, that's what happened. A year and a half later, Cavedog is trying to follow suit with Total Annihilation: Kingdoms, a fantasy real-time strategy game that is an apparent effort to reclaim the interest of Total Annihilation fans.
Excerpt: Cavedog’s underdog never had a chance to be appreciated. You may be wondering what on earth T.A Kingdoms is. This is because it’s an old game which didn’t quite make the hall of fame, but – in weasel words – many players who played it, adored it (me being one of them). T.A Kingdoms was a victim of the Sequel Curse and it could not meet the standards of its predecessors… Total Annihilation (without the ‘Kingdoms’) was an award winning game, and sadly left Kingdoms with a...
Pros: Well narrated storyline., Speedy game play., Vast array of units to use on your enemies., Well-presented pseudo-medieval themes, in music, artwork, voices and buildings.
Cons: Landscapes are messy., Sounds are annoying and intrusive.