Reviews and Problems with Tomb Raider: The Last Revelation
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Tomb Raider: The Last Revelation
28 October 2002
Excerpt: DEVELOPER: CORE Design PUBLISHER: Eidos SYSTEM REQUIREMENTS: Pentium II 266MHz Processor or equivalent without hardware 3D acceleration Pentium II 233MHz or equivalent with hardware 3D acceleration Windows 95/98 compatible computer system with 16 MB of RAM (32 MB recommended) Direct X 6.1 or higher 4x CD-ROM 4MB Video card 100% Direct X 6.1 or higher compliant Sound Card Keyboard and mouse Supports most major 3D acceleration graphics cards, compatible Soundcards and...
Excerpt: Celebrities often run the risk of overexposing themselves in a rush to capitalize on their popular status. It's a constant struggle to keep their image fresh in the public consciousness balanced by the fear of appearing to 'sell-out' to all the opportunities presented to them and sickening their loyal fans in the process.
Excerpt: Well, Chi may not want to get started on it, but I sure as hell do. What is with this pedophilic relationship between Lara and her mentor? Every other comment they made to each other was like creepy foreplay. The guy is ancient and she's 16! On top of that, they don't even pretend to flirt well because both voice-actors are incredibly lame. Lara's sass (yes I said sass) and sophistication are lost on me as soon as she starts speaking.
Excerpt: While this is the fourth go around for the luscious Lara Croft, here in Tomb Raider: The Last Revelation the vivacious vixen manages to revitalize the 3rd-person action/adventure genre rather than simply water it down, as sequels of sequels of sequels are prone to do.
Excerpt: The Tomb Raider series, much like Lara Croft’s voluptuous polygonal boobies, has been shaky over the past few years. What began as an adventurous ride, has slowly degraded into a yearly, repetitive romp where things have gotten bigger, but not much better. The latest Tomb Raider adventure, entitled The Last Revelation, is right on schedule.
Excerpt: They say the third time's a charm in most cases. With each of the first three Tomb Raider episodes, released one year after another, there were incremental improvements (some would call them innovations) added to entice gamers to come back. But who's kidding who? The reason most gamers came back, aside from a secret, archaeological desire to spelunk, was to lead buxom Lara through a never-ending series of catacombs and labyrinths.