Summary: Being a Splinter Cell fan, I cannot say this did not live up to my expectations. It had the same vibe as Chaos Theory. I am not saying they give the exact same vibe, but what I am saying is that Blacklist feels like the Chaos Theory of the new generation of Splinter Cell games. Stealth is very and face paced, however, it is unlike the original splinter cells. Diversion, timing and using shadows is essential as playing as a ghost.
Summary: would have liked to know that you have to complete each mission in its entirety to move on - gets boring pretty quickly when you play an hour & lose all & have to start from scratch if you can't complete the ENTIRE MISSION.
Summary: Probably one of the best Splinter Cell's game play wise, both in single and
multiplayer. On a down note there is some lack of continuity in the story with previous
games, especially since Michael Ironside has left. This can be easily be taken
as a franchise reboot without a hard-reset, though the voice acting clearly has
taken a hit to get the improved animations.
Summary: I can now admit I have actually rage quit a game* in my life time, and it was this baby who took it. If you're a fan of the first Splinter Cell games (excluding Conviction) STAY FAR FAR FAAAAAAAAAAAAAAAAAAAAR x INFINITY^INFINITY AWAY! The design is appealing, the graphics are actually pretty bad-ass, but holy tolitoes is the control disgusting. I could barely get through the first mission because of the horrible controls. Want to crouch and walk?