Reviews and Problems with Tom Clancys Splinter Cell Blacklist
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Tom Clancy’s Splinter Cell Blacklist
24 September 2013
Conclusion: Splinter Cell Blacklis t is a good game. Actually it’s a great game. The action is tight, the missions are fun and customization is deep and varied. In a world were the independent game population is growing rapidly; it’s a great reminder of the epic scope and polish you can get from an AAA title. But like many AAA games, it feels slightly soulless and a little too sterile.
Excerpt: I'll admit it, I was a bit skeptical going into Blacklist . As a jilted fan of the original stealth focused Splinter Cell (yes, I'm one of those), I was extremely let down by the action first style of games like Double Agent and Conviction . So when I heard that Blacklist would blend the two styles together, I mentally prepared myself to be disappointed.
Excerpt: A stealth game plays like an elaborately animated puzzle game — enemies are not just enemies but problems to be solved. They move about in a room where any given solution butts into a different problem, and so we make a level. You find yourself in a corridor: your sonar tells you there’s a guard coming around the corner and another one in the room off to the right.
Excerpt: Tom Clancy’s Splinter Cell series was once the number one choice for stealth aficionados, but with each subsequent success has come a desire to attract new audiences. Splinter Cell: Conviction was the most recent and exceedingly bold attempt to appeal to a more action-oriented crowd, abandoning the carefully structured and methodical pacing of series highlight Chaos Theory , and adopting a frenetic style where bullets reigned over the auspicious use of shadows.
Summary: Sam Fisher is old, grizzled, a veteran that probably has as many missions under his belt as his entire force of helpers, but he can still perform some impressive stealth moves or, if required, take out enemies in the open with superior firepower.
Pros: + Stealth is back, + Integration between single and multiplayer, + Gameplay choices
Cons: - No character growth, - Cliche-filled story
Summary: While some players embraced the tectonic shift in tone and direction that Ubisoft Montreal settled on for 2010’s Tom Clancy’s Splinter Cell: Conviction, the majority of hardened Sam Fisher followers lamented the blatant eschewing of the series more pulse-pounding stealth mechanics in favour of a somewhat clumsy attempt to weave the fan favourite character into a series of Jason Bourne-inspired moments.
Summary: Blacklist should be the best Splinter Cell yet, but it’s held back by some unperceptive AI, the odd gameplay quirk, and a sub-par story. Even so, it’s still a great game, and both those put off by or attracted to Conviction ’s action focus will find much to love here.
Pros: Marvellous level design, fluid animations, and compelling yet slightly flawed gameplay. Fantastic multiplayer options in both co-op and Spies vs Mercs.
Cons: The AI is a bit limited, not persistent enough, and occasionally very exploitable. Fisher’s controls in cover are too loose.
Excerpt: [gameinfo title="Game Info" game_name="Splinter Cell: Blacklist" developers="Ubisoft Montreal / Toronoto" publishers="Ubisoft" platforms="PS3/360/PC" genres="" release_date="Out Now" version_played="PS3"] Splinter Cell has never been the apex of good storytelling, but Blacklist tries to keep the player intrigued with an otherwise basic terrorism plot.