Reviews and Problems with Tom Clancys Splinter Cell Blacklist
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Tom Clancy’s Splinter Cell Blacklist
24 September 2013
Conclusion: Splinter Cell Blacklis t is a good game. Actually it’s a great game. The action is tight, the missions are fun and customization is deep and varied. In a world were the independent game population is growing rapidly; it’s a great reminder of the epic scope and polish you can get from an AAA title. But like many AAA games, it feels slightly soulless and a little too sterile.
Excerpt: Splinter Cell: Blacklist is a stealth game of the robust, rule-based kind, where each environment is a puzzle waiting to be cracked. You slip snake cameras under doors or use sonar vision to get the lay of the land. Then, you pick a route and use the gadgets you’ve brought with you to eliminate each guard in order. Blacklist has more of old Splinter Cell in it than Conviction did, but it’s not a perfect revival of the series.
Excerpt: I'll admit it, I was a bit skeptical going into Blacklist . As a jilted fan of the original stealth focused Splinter Cell (yes, I'm one of those), I was extremely let down by the action first style of games like Double Agent and Conviction . So when I heard that Blacklist would blend the two styles together, I mentally prepared myself to be disappointed.
Excerpt: A stealth game plays like an elaborately animated puzzle game — enemies are not just enemies but problems to be solved. They move about in a room where any given solution butts into a different problem, and so we make a level. You find yourself in a corridor: your sonar tells you there’s a guard coming around the corner and another one in the room off to the right.
Excerpt: Tom Clancy’s Splinter Cell series was once the number one choice for stealth aficionados, but with each subsequent success has come a desire to attract new audiences. Splinter Cell: Conviction was the most recent and exceedingly bold attempt to appeal to a more action-oriented crowd, abandoning the carefully structured and methodical pacing of series highlight Chaos Theory , and adopting a frenetic style where bullets reigned over the auspicious use of shadows.
Conclusion: Blacklist is a solid addition to the Splinter Cell series, a game that should wash away the bad taste left by Conviction and should make Sam Fisher an interesting character for a new generation of players. Longtime fans of the series can always return to the classic titles in the franchise, but younger players have access to solid stealth based gameplay, as long as they are willing to deal with the learning curve, while also being able to move into assault mode in order...
Pros: + Stealth is back, + Integration between single and multiplayer, + Gameplay choices
Cons: - No character growth, - Cliche-filled story
Summary: While some players embraced the tectonic shift in tone and direction that Ubisoft Montreal settled on for 2010’s Tom Clancy’s Splinter Cell: Conviction, the majority of hardened Sam Fisher followers lamented the blatant eschewing of the series more pulse-pounding stealth mechanics in favour of a somewhat clumsy attempt to weave the fan favourite character into a series of Jason Bourne-inspired moments.
Excerpt: [gameinfo title="Game Info" game_name="Splinter Cell: Blacklist" developers="Ubisoft Montreal / Toronoto" publishers="Ubisoft" platforms="PS3/360/PC" genres="" release_date="Out Now" version_played="PS3"] Splinter Cell has never been the apex of good storytelling, but Blacklist tries to keep the player intrigued with an otherwise basic terrorism plot.