Reviews and Problems with Tom Clancy's Splinter Cell
Showing 1-10 of 54
18 March 2005
Excerpt: Splinter Cell is a spy/stealth action game, using the Tom Clancy license - you know, the guy who brought you the Rainbow Six and Ghost Recon series of games, in addition to penning some of the very best military and spy thrillers ever released. Developed by Ubi Soft, Splinter Cell uses the latest in real time shadows, slick visuals, along with nice ambient sounds and soundtrack. You play as an NSA operative working for a black-ops group called Third Echelon.
Excerpt: For every military operation that’s conducted and broadcast on television, there are dozens of secret missions launched and carried out around the world. For every swinging cat like Austin Powers who gets fame and fortune, there are whole groups of operatives that never get any recognition for their deeds or acknowledgement for their actions.
Excerpt: The ultimate example of a difficult game to review, Tom Clancy's Splinter Cell possesses the best of what modern videogames offer as well as some of the worst from the past. Unfortunately in this case, the bad clearly outweighs the good and prevents the game from reaching its full (and considerable) potential. Before going any further, let me give praise where it's due and commend the game's astounding graphics and effects.
Excerpt: Since the dawn of three-dimensional gaming, developers have struggled to accurately portray realistic features of life itself. Among the most difficult aesthetic qualities of life is the essence of light and shadow. Most games don't treat light as part of the atmosphere, as if it really was in the air within the game, but more of a background layer.
Tom Clancy's Splinter Cell: Pandora Tomorrow – Second Opinion
15 September 2004
Excerpt: Disclaimer: This review covers the single player mode ONLY. Splinter Cell occupies a unique space in my mind. I call myself a fan of Sam Fisher, but I'm not really a fan of his gameplay. I find it hard not to like the gruff superspy's cool-as-hell tri-goggles, that low, menacing voice, and the grizzled chin earned by being a tough survivor in a dangerous line of work.
Tom Clancy's Splinter Cell: Pandora Tomorrow – Review
15 September 2004
Excerpt: Splinter Cell: Pandora Tomorrow is exactly what a sequel should be, and then some. The acclaimed action/espionage thriller has not been reworked in any dramatic way, but refined, expanded, and evolved into a superior version of its former self. Pandora Tomorrow is in every respect better than its predecessor, while retaining the same elements that made the original formula so successful.
Conclusion: Pandora Tomorrow's storyline is somewhat more cohesive than that of its predecessor, and some of the gameplay elements are thankfully a bit more transparent this time around. For example, the game inherits a somewhat contrived element from its predecessor: In Splinter Cell you needed to hide the bodies of your victims out of sight to avoid setting off an alarm, which would possibly result in the failure of your mission.
Excerpt: Waiting for Splinter Cell to be released on the XBOX was one the hardest things I’ve done in recent history. The last week before the release had me in agony. The anticipation had grown to outrageous levels, and when it actually did arrive in the mail, it lived up to everything I had hoped.
Excerpt: Splinter Cell is arguably one of the most hyped games to date. The Xbox version received immense critical acclaim, but because of the style of the game, I decided to only rent it and instead opted to pick up the PC version of the title. You see, I’m the type of person who would rather play shooting games with a mouse and a keyboard, because I find it difficult to aim with the analog sticks of the consoles.