Reviews and Problems with Tom Clancy's Ghost Recon
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Tom Clancy's Ghost Recon
Game Over Online
7 April 2015
Excerpt: My first experience with Ghost Recon came at a friend’s place. After a few matches of Dead or Alive Xtreme Beach Volleyball, one of my buddies popped in the tactical shooter and suggested we try a little co-op action.
Excerpt: I gotta tell ya, I'm a little tired of seeing Tom Clancy's name on a new game seemingly every week. I mean, the guy's become so synonymous with videogames that an entire generation only knows of him because his name is plastered all over titles like Tom Clancy's Splinter Cell , Tom Clancy's Rainbow...
Excerpt: In the last few years I have become more and more impressed with the steps taken forward by designers to enhance the experiences provided by military simulations. Everything from accurate weapon representation to the "one shot one kill" motif, have brought these games to a much higher level.
Conclusion: For the more illiterate gamers, there is also a quick reference manual that comes in handy in the early stages of the game. Let me put it this way: the gamer that wants the ability to control every aspect of a reconnaissance mission will find that Ghost Recon fulfills every want and desire.
Excerpt: Tom Clancy's squad-based shooters are a unique and rarely imitated breed of cerebral action games that have carved out a comfortable niche of fans with realistic tactical action blended with Clancy's typical war-themed narratives.
Conclusion: � The Wrap-up: The only real competition to Ghost Recon is Operation: Flashpoint. But when you put the two head to head, Ghost Recon is a superior product on many fronts. It doesn't have the vehicles like OPF, but it certainly contains more action than Flashpoint.
Excerpt: While famed covert-ops author Tom Clancy does nothing more than lend his name to this title, such an endorsement is duly rewarded; Ghost Recon is the very best of the squad-based, tactical combat games.