Excerpt: Although sleep inducing hours, coffee hunting, and the use of immature jest to maintain one’s sanity are common variables in any job, Dr. Rosalene and Dr. Watts’s job descriptions don’t exactly fit in with your usual fields of work. As employees of Sigmund Corp., their duty is to visit near death clients and “grant” their dying wishes using Sigmund’s memory altering technology. Their latest client is Johnny Wyles, whose final request is to travel to the moon.
Conclusion: A good work of art is utterly convincing in what it sets out to accomplish. To the Moon is a formulaic tale told in the wrong medium. It's far too uneven to be taken seriously by anyone who isn't enthusiastically ignoring its flaws. I'm sorry to say this was the most tedious time I ever had with a game. And as I've tried to explain at the beginning of this review, the whole experience doesn't really feel like a video game at all.
Pros: Several sensitive and humane moments;
Cons: Bad gameplay (if you can call it 'gameplay' at all), bad humor, occasionally bland graphics, inconsistent writing that gets too sentimental.
Excerpt: Vous voulez la preuve qu'il existe encore des jeux conçus dans la seule et unique optique de nous faire rêver ? Alors venez écouter l'histoire que nous raconte le studio Freebird Games dans To the Moon, un jeu d'aventure indépendant qui risque de bouleverser même les moins sensibles d'entre vous.