Summary: If you view To The Moon as more of a project than a game; an interactive story rather than a playable adventure, then it’ll be an experience you won’t soon forget. But if that’s not your bag, which is perfectly understandable, I can see why you’d want to give it a miss However, I encourage everyone to either buy this game, or get someone else to and play through it together.
Conclusion: Unlike with its game-play, To The Moon’s willingness and ability to bank on the power of revelation through constant comparison never dried up. All the way to the final, near tear wrenching moments of the game I found myself regularly caught defenseless by what the narrative was offering. The tale of Johnny and River’s life together was, on its own, a rich and organic feeling undertaking.
Summary: To the Moon is a mature, complex, and beautiful treatise on the power of love and memory, built loosely into the frame and structure of a video game, which it very handily transcends. It may be short, marked with SNES-era graphics, and initially halting humor, but over the course of its handful of hours, the game weaves a tale that is as beautiful and memorable as anything you’re likely to experience this year.
Conclusion: Final Verdict : The general lack of player interaction is a bit of a problem, but To the Moon is still a terrific experience despite that. Top notch writing delivers an excellent story and unique premise that unfolds into an arc that manages to be uplifting and devastating, often at the same time. If you’re the kind of person who really appreciates a good narrative, you’ll be hooked.
Excerpt: In a huge secluded clifftop mansion, beside crashing cliffs and an old yet beautiful lighthouse, two scientists have arrived to ease the passing of an ageing man. Their work, using technological wizardry to instil desired memories of a false past into the man’s mind during the final moments of his life, to fulfil a lifelong ambition of travelling “To the Moon”.
Excerpt: Although sleep inducing hours, coffee hunting, and the use of immature jest to maintain one’s sanity are common variables in any job, Dr. Rosalene and Dr. Watts’s job descriptions don’t exactly fit in with your usual fields of work. As employees of Sigmund Corp., their duty is to visit near death clients and “grant” their dying wishes using Sigmund’s memory altering technology. Their latest client is Johnny Wyles, whose final request is to travel to the moon.
Summary: To the Moon is the fourth game by Indie developer Freebird Games , and the first commercially available title. Designed and directed by head honcho Kan Gao (who also composed the music and worked on the graphics) To the Moon is a lightly interactive RPG styled game which posits an engaging sci-fi premise. In an unspecified time, we have developed the technology to enter the mind of a terminally ill patient in order to implant new memories before they die.
Conclusion: A good work of art is utterly convincing in what it sets out to accomplish. To the Moon is a formulaic tale told in the wrong medium. It's far too uneven to be taken seriously by anyone who isn't enthusiastically ignoring its flaws. I'm sorry to say this was the most tedious time I ever had with a game. And as I've tried to explain at the beginning of this review, the whole experience doesn't really feel like a video game at all.
Pros: Several sensitive and humane moments;
Cons: Bad gameplay (if you can call it 'gameplay' at all), bad humor, occasionally bland graphics, inconsistent writing that gets too sentimental.