Summary: In 2011, Freebird Games, with Kan Gao at its center, released 'To the Moon,' a story-intensive game built using the SNES-looking RPG Maker engine. As an independent title, the game's persistence in finding players is a credit to the indie scene.
Conclusion: Unlike with its game-play, To The Moon’s willingness and ability to bank on the power of revelation through constant comparison never dried up. All the way to the final, near tear wrenching moments of the game I found myself regularly caught defenseless by what the narrative was offering.
Excerpt: To the Moon is a game that really stretches the definition of what we consider a game. It’s a short narrative with little player interaction and even less player impact on the singular story. It may borrow the aesthetic of a 16-bit RPG, but you won’t find random battles and experience points.
Summary: To the Moon is the fourth game by Indie developer Freebird Games , and the first commercially available title. Designed and directed by head honcho Kan Gao (who also composed the music and worked on the graphics) To the Moon is a lightly interactive RPG styled game which posits an engaging sci-fi...
Excerpt: In a huge secluded clifftop mansion, beside crashing cliffs and an old yet beautiful lighthouse, two scientists have arrived to ease the passing of an ageing man. Their work, using technological wizardry to instil desired memories of a false past into the man’s mind during the final moments of his...
Summary: If you view To The Moon as more of a project than a game; an interactive story rather than a playable adventure, then it’ll be an experience you won’t soon forget. But if that’s not your bag, which is perfectly understandable, I can see why you’d want to give it a miss However, I encourage everyone...
Excerpt: In To the Moon, the independently developed hybrid adventure and role-playing game from Kan Gao of Freebird Games, you play as Dr. Eva Rosalene and Dr. Neal Watts, a pair of scientists from the Sigmund Agency of Life Generation with a most unusual day (and night) job—they grant dying wishes.
Excerpt: What if I told you there was a company that could manipulate your memories to make you believe things happened in your life that never really did. Things that you regret or wish were different. You get the girl. You step on your brakes a second earlier and don’t cause that accident.
Pros: Fantastic story. Great Soundtrack.
Cons: Not much “game” here. Might make water come out of your face.