Summary: In 2011, Freebird Games, with Kan Gao at its center, released 'To the Moon,' a story-intensive game built using the SNES-looking RPG Maker engine. As an independent title, the game's persistence in finding players is a credit to the indie scene.
Excerpt: This week I have a jewel to share with you should you be unfortunate enough to not have heard of this game already. The gem to which I refer is called To The Moon, a game that has been acclaimed as excellent, not because of amazing gameplay, but because of a wonderful story.
Conclusion: Final Verdict : The general lack of player interaction is a bit of a problem, but To the Moon is still a terrific experience despite that. Top notch writing delivers an excellent story and unique premise that unfolds into an arc that manages to be uplifting and devastating, often at the same time.
Summary: To the Moon is the fourth game by Indie developer Freebird Games , and the first commercially available title. Designed and directed by head honcho Kan Gao (who also composed the music and worked on the graphics) To the Moon is a lightly interactive RPG styled game which posits an engaging sci-fi...
Excerpt: In a huge secluded clifftop mansion, beside crashing cliffs and an old yet beautiful lighthouse, two scientists have arrived to ease the passing of an ageing man. Their work, using technological wizardry to instil desired memories of a false past into the man’s mind during the final moments of his...
Excerpt: In To the Moon, the independently developed hybrid adventure and role-playing game from Kan Gao of Freebird Games, you play as Dr. Eva Rosalene and Dr. Neal Watts, a pair of scientists from the Sigmund Agency of Life Generation with a most unusual day (and night) job—they grant dying wishes.
Conclusion: A good work of art is utterly convincing in what it sets out to accomplish. To the Moon is a formulaic tale told in the wrong medium. It's far too uneven to be taken seriously by anyone who isn't enthusiastically ignoring its flaws.
Pros: Several sensitive and humane moments;
Cons: Bad gameplay (if you can call it 'gameplay' at all), bad humor, occasionally bland graphics, inconsistent writing that gets too sentimental.