Conclusion: These interesting trinkets do all kinds of things, from allowing you to get extra XP and build times, to being permanently invisible or having suped up weapons, these cards can really make or break a game and allow players to keep the game interesting and can easily turn tides for teams constantly.
Summary: I grew up playing competitive shooters like Quake and Unreal Tournament, but these days, it's rare that an arena-based first-person shooter holds my interest, as evidenced by the fact that I've failed to connect with one since my tenure on the battlefields of Halo 3.
Pros: Titans add an exciting new dimension to the traditional shooter model, Excellent mix of gunplay and platforming mechanics, Acrobatic movements fit perfectly within creative map designs
Cons: A world and story that are hard to relate to
Excerpt: (This is an update to our review of Titanfall, which we published a year ago. You can find the original article on Page 2.) There are times when Titanfall seems like one dead game. Outside of peak gam
Excerpt: A normal match of Titanfall is going to include at least two "Did you see that?!" moments. Like, two separate times where you literally say, "Did you see that?" Out loud. It might be when you dash through a ruined building, jump kicking half a dozen AI-controlled grunts to death.
Pros: Fast, slick FPS action, Titans, minions, and parkour lead to epic moments, Strong level design
Cons: Lack of game modes is a bummer, Pilot customization is underwhelming, Multiplayer "Campaign" doesn't feel worthwhile
Excerpt: The hype behind Titanfall has been massive as the lumbering giants themselves, looming over the shoulders of every other game as we slip into the start of a new generation. Having tasted the frenetic combat, I can’t help but join in the chorus of praise.
Pros: A welcome evolution for arcade shooters, Spectacular, heart-pounding gameplay, Looks and sounds worthy of the next-gen title, Well optimized.
Cons: Poor support for Clans and Friends., No offline or bot-only modes.
Excerpt: The genesis point of Titanfall can be traced back to 2010. This is when two former Infinity Ward employees, Vince Zampella and Jason West, alleged that Activision unfairly fired them and did not pay them $36 million in unpaid bonuses.
Excerpt: Before we get started with this review I should put it right out there - I rarely play games online. Sure, I like the competition and the ability to play with friends from all over the world but I like to enjoy my games on my own terms and not have to deal with muting the mic whenever the majority...
Conclusion: It’s impossible to discuss Titanfall without dealing with the massive amount of hype that proceeded Respawn’s re-entry as it were, into the first person shooter genre. Created by the original team that created Call of Duty and redefined what it means to be a multi-player shooter with the COD4:Modern...