Reviews and Problems with Tiny & Big: Grandpa's Leftovers
Showing 1-10 of 32
30 July 2014
Summary: It's a fun little 3D platform game, but it gets old quite fast, even though it's already short. The physics part looked like it had some great possibilities, but didn't end up to be what it could've been. There isn't much variation in the puzzles (if you could call them puzzles).
Summary: This game is different. I liked the style and the atmosphere. But it feels incomplete, collectibles and secrets have zero value and there is no incentive to replay. Near the end I felt frustrated by multiple deaths caused by falling through black cracks in a black floor in a black level. Not good.
Quite fun and creative, if a bit too short and rough around the edges
mega Tron, Amazon
26 August 2013
Summary: Tiny & Big in Grandpa's Leftovers has a lot of really good stuff going for it. The bizarre humor and charm in both the writing and the art style is refreshing and one of the highlights of this game.
Summary: Very underrated and very fun game, great design, great soundtrack, great gameplay, any fan of 3D platformers will really enjoy their time with this game. One drawback though from making this game a 10 out of 10 would be how short the game is, to finish the game without getting all the collectables...
Summary: Not a bad game, but feels a bit more like a tech demo than an actual game. The way you can cut pretty much any piece of the level is really fun for a while, and can help you come up with outside-the-box-solutions to puzzles. It's short enough to stay interesting to the end.
Summary: Bearing in mind I bought this for $2.49 from GOG.com it blew me away. I enjoy physics puzzlers, especially when the terrain can be manipulated in a meaningful way. The game screams "INDIE!" but in a good way, from the Central American/Eastern European jazzy music to the graphic novel type graphics.
Summary: I purchased this game on sale on another site and was amazed at how entertaining it was. You have a laser cutter which can cut straight lines through rock, a rocket that will propel stone (even gigantic slabs!), and a rope to move things around.