Conclusion: We have gone full circle and again we are in a golden age of indie game development with indies producing some really amazing alternative and original content that the likes of EA and Activision just don't know how to do.
Summary: Ok, so No time is brilliant and manic, go buy it. That is all… Nah I am Just kidding, and I shall explain why. The game is brilliant, it will keep you on your toes guessing what is going to happen next.
Conclusion: No Time to Explain is insanity at its finest and funniest, with plenty of ludicrous scenes throughout the game. But the fun and fast paced gameplay is brought down by imprecise controls and hideous boss fights designed to test your patience.
Excerpt: If I were a lesser being, I’d introduce this piece about No Time To Explain with some sort of joke about how I do indeed have time to explain, and I’ve done exactly that below. But I’m not. I’m the even worse sort of being who writes it anyway, but pretends he’s above it. Here’s wot I think:
Summary: A small indie team by the name of tiny Build GAMES was able to rather successfully fund a hardcore platformer using Kickstarter. In fact, they did such a good job at bringing in funds that they are now able to work on No Time To Explain post-launch and create a story-concluding second season.
Excerpt: Après avoir traîné quelque temps sur des sites de mini-jeux en Flash, No Time To Explain étend son humour déjanté et caricatural sur la plate-forme de jeux en ligne Steam, via Steam Greenlight.