Conclusion: I enjoy a challenging platformer, but only if the controls are tight and consistent. Failure should be a matter of making mistakes and success the result of correcting those mistakes, and No Time to Explain fails on both counts. In the end it's all frustration and no fun.
Conclusion: We have gone full circle and again we are in a golden age of indie game development with indies producing some really amazing alternative and original content that the likes of EA and Activision just don't know how to do.
Summary: Ok, so No time is brilliant and manic, go buy it. That is all… Nah I am Just kidding, and I shall explain why. The game is brilliant, it will keep you on your toes guessing what is going to happen next.
Conclusion: No Time to Explain is insanity at its finest and funniest, with plenty of ludicrous scenes throughout the game. But the fun and fast paced gameplay is brought down by imprecise controls and hideous boss fights designed to test your patience.
Excerpt: If I were a lesser being, I’d introduce this piece about No Time To Explain with some sort of joke about how I do indeed have time to explain, and I’ve done exactly that below. But I’m not. I’m the even worse sort of being who writes it anyway, but pretends he’s above it.
Excerpt: I really don’t but I thought I’d post something just as a filler for today. I’ve been on quite a roll posting on consecutive days and I didn’t feel like letting it go just yet. I’ll tell you why I’m unable to ramble on and spend my time writing to my heart’s content.
Summary: No Time To Explain: Remastered è un'occasione in gran parte sprecata: riscrivere parzialmente le tradizionali regole di navigazione dei livelli tipiche dei platform bidimensionali poteva risultare una grandiosa idea, che viene però sfruttata male, senza ispirazione, affiancata da un comparto tecnico...