First seen: 28 july 2003
So, Time of Defiance is an addictive game, with superb gameplay, technically solid, and extremely accomplished. The icing on the cake is that every month, Nicely Crafted (the developers) release a new client. This adds new features - new ships, new play mechanics; future plans involve games to play in the Eighth House Bars, and they listen to what the players want avidly. Indeed you may even find the developers playing alongside you, and they are always happy to chat.... Read more
Time of Defiance was originally made available for download from Nicely Crafted Entertainment's web site in August 2002. Currently, Nicely Crafted releases a new game client each month with updates to the game and new units. They are also currently working on graphics of the game, with a new graphics engine to be released in the future once development of the overall game finishes. This is an exciting time in the world of massively multiplayer games, and Time of Defiance... Read more
Time of Defiance is a fun game. I spent hours tinkering with the game just to find all the options and explore them. It has a good design and good graphics. The player-versus-player design is great. Finally, it is a game that casual gamers and die-hard players can enjoy together. Read more
Bugs and a clumsy interface mask a relatively entertaining game Read more
Time of Defiance gives a new look to an old genre and provides for some very challenging moments. Read more
Ah, the old mining rights tale. Well, there I was stuck between two pretty massive opposing empires armed with nothing but a couple of mining ships and a water pistol, and the water pistol was empty. I figured if I could get enough cash to buy a decent battleship I might be ok in a "reduced numbers" fight, so I convinced one of the guys that I owned one of the other blokes islands (which he'd left pretty much unoccupied) and he could have mining rights to it for a one of... Read more
The reviews on this page are spot on. It's a completely addictive game on several levels. There's the day to day running of your mining systems, production operations and expansion and exploration. Then, because it's a real-time world with lots going on populated by real people behind the other empires, there's the whole 'relationship maintenance' thing to do with allies, neighbours and enemies. A favour done for another player on day 1 can mean a huge favour in return... Read more