Excerpt: There was nothing. And then there was Thomas. Thomas is an AI. A rectangular red one. He is self aware, with an instinct to move up and to the right. The tale is told through quotation text from those outside the machine that witnessed the accidental birth of the AI, and a narrator, who works through his lines as if reading a fairy tale to a classroom of primary school children.
Excerpt: Thomas Was Alone does an incredible thing: it makes you care about characters that are nothing more than coloured rectangles. It’s a great example of the way decent writing can elevate the simplest of games to something really memorable. As a puzzle-platformer, Thomas Was Alone is unique and entertaining, but it’s the confluence of art, sound, narrative texture and gameplay that makes it something more.
Conclusion: Even so, Thomas Was Alone is one of the few games that carries a poignant charm. The fact that in such a short space of time it establishes a fantastic world with in-depth characters from just mere blocks is commendable. Along with such great voice acting from Danny Wallace and mystifying music from Dan Housden, Mike Bithell has created something that can invest even the most insignificant of things with personality: in this case, square-like AIs.
Conclusion: Playing Thomas Was Alone brought to mind a lyric from the song ‘Darky’ by Californian Nu-metallers (hed)PE; in which singer Jared Gomes growls ‘One foot on the moon, one foot in the cave’ – a sentiment that perfectly encapsulated the duality of the experience on show here; Thomas Was Alone embraces the new while keeping one foot firmly rooted in the past.
Thomas Was Alone Review | The Blocks Are My Friends
13 August 2012
Conclusion: The Short Version: Thomas Was Alone is a bona fide indie masterpiece that reminds us just how powerful, engaging and ambitious videogames can be.
Pros: Thoroughly memorable and relateable characters brought to life through exquisite writing and design, Strong storyline, character arcs and relationships, Coherent art direction, appropriate ( brilliant ) soundtrack, It also happens to be a decent puzzle game too
Cons: A little on the easy side for puzzle fans, Some puzzles ask a shade too much of the controls, No gamepad support
Summary: Ce qui est bien avec un jeu indépendant, c’est qu’il peut sortir des sentiers battus sans se poser trop de questions quant à un potentiel refus venant de l’éditeur. Un jeu indépendant est libre de faire ce qu’il souhaite ! Créer un univers rose bonbon ? C’est possible ! Créer un jeu avec des licornes communistes ? C’est possible ! Tout est possible, et c’est pour cette raison que l’on peut être si souvent surpris par de petites pépites.
Pros: La mise en scène, La musique, La voix off
Cons: Un poil redondant, Le minimalisme peut choquer, Facile dans l'ensemble