Reviews and Problems with Thirty Flights of Loving
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Thirty Flights of Loving
2 September 2013
Summary: You won't get very far on your escapades through the Internet without someone complaining about how much "games these days do nothing but hold your hand." This phrase is most often used when referring to gameplay, but the same can easily be said about how stories are told throughout the medium. There has been a large shift towards player-generated stories, which is absolutely fantastic, but linear storytelling has remained mostly stagnant.
Excerpt: Videogames have a complicated relationship with film. They’re constantly being compared and contrasted due, in part, to their shared visual nature. This connection has changed over the years. In the ‘90s, games like Final Fantasy VII and Metal Gear Solid were lauded for their similarities to cinema; both their heavy use – especially in the case of Metal Gear Solid – of non-interactive cutscenes and the broad, dramatic twists of the plot itself as it unraveled through...
Excerpt: Seppur fortemente alternativa, l'industria indipendente finisce col ricalcare i classici stereotipi videoludici che tutti ben conosciamo: RTS, shooter, gestionali, sportivi e chi più ne ha più ne metta. Poi c'è una minoranza di titoli che esce dal normale contesto videoludico; giochi strani, atipici, bizzarri, con un gameplay che non si potrebbe assolutamente contestualizzare in nessun genere specifico.