Conclusion: Tiny Thief is an overall very well put together mesh of minimalist narrative and adventure-infused puzzle-solving gameplay. I started thinking "great, another casual puzzle mobile port" but I soon discovered more than just endlessly recycled mechanics and cutesy graphics under its hood.
Pros: + feels like an adventure, + cute graphics, + varied gameplay
Excerpt: It’s fair to say that Thief won’t be for everyone but for those who remembered the first time the game appeared on our screens, few who played will ever forget the magic that it bestowed upon us. The thought of Thief coming back also got many of us excited to but should the title have stayed in the past or has a new Thief title found a way to satisfy the needs of gamers both old and new?
Conclusion: Eidos Montreal had the huge task of bringing back the Deus Ex series with Deus Ex: Human Revolution. They did wonders with that game by being faithful to the original game. For their follow-up, the team has another tough assignment by rebooting another cherished franchise, Thief.
Conclusion: Thief by Eidos Montreal and Square Enix is a mediocre game at best. While The City looks fantastic and the game play, at times, makes you feel like a master thief, ultimately the story and character design just isn’t enough to make me care enough about this reboot. If you take each chapter as a separate game and focus on that section, then the game seems to get better – especially when you can change the difficulty per each chapter and try again with harder artificial...
Conclusion: Thief does many things right. The gameplay is great for the most part, Garrett is his same wonderful self, it looks wonderful, the AI often works well, and the range of customization options is amazing. Missions are enjoyable with a couple of real stand-out superb ones, the six proper side-missions are all fun, and Basso has over 20 mini-missions (that can be quite puzzling) to make traversing the City hub more interesting and makes the total playing time a decent 15-20...
Summary: It’s a testament to the brilliance of Thief ‘s core gameplay that it’s able to be extremely entertaining despite the unbelievable litany of flaws, bugs, and flubs that otherwise plague its design. Its glorious return to light-and-shadow-focused stealth is done surpassingly well, and offers a distinctly different take on the experience than Dishonored .
Summary: It's been ten years since master thief Garrett has made an appearance in a video game. The reboot of the classic franchise attempts to build on the success of 1998's 'Thief: The Dark Project', 2000's 'Thief II: The Metal Age' and 2004's 'Thief: Deadly Shadows'. Announced during May 2009, the Unreal 3 powered game was in development at Edios Montreal for more than four years before the recent launch on five platforms that include the PC, PS4, PS3, Xbox One and Xbox 360.
Excerpt: Let's get this out of the way right off the bat - Thief is not a bad game. It's entertaining and satisfying as hell to plan out and pull off the perfect heist. Yes, Thief does a lot right, and that's why it's so maddening that it takes so many shortcuts and delivers an uneven experience.
Summary: The original Thief was one of my favorite PC games of all time. It was unique in that it completely focused on stealth -- a mechanic that wasn't used often at the time outside of a few select games like the original Metal Gear . It not only encouraged you to stay in the shadows, but stay silent as well, incorporating elements of sound into the core gameplay. It was stunning, to say the least.