Summary: Theatre of War offers an extensive RTS experience by combining the look, feel and historical elements of World War II, creating an unrivaled tactical battlefield experience that spans major campaigns from the Battle of Moscow to Normandy.
Conclusion: The audio component is somewhat plain. Most of
the environmental noises you'll hear are quite
monotonous. The weapon effects are relatively
faint and the delivery of voice-overs is very
limited. The music isn’t particularly
interesting and you’ll feel like you’re out of
place. Overall, Theatre of War is a mixed
blessing for fans of PC RTS. On one hand, you
get an immersive WWII battles with incredible
historic display of “allies vs. axis” type of
Summary: Theatre of War,previously known as WWII RTS and Battlefield Command, depicts stunningly authentic battles of World War II between 1939-1945. Command hundreds of different unit types in 5 historically accurate campaigns (US, UK, Soviet, German, French and Polish).
Excerpt: The competition for a realistic yet playable RTS 3D World War II tactical game
has another entry: the long-awaited Theatre of War from Battlefront
and 1C. This game has been years in development and has been the object of almost
continuous buzz on gaming forums. Conversation and hype create high expectations;
the final product often has trouble living up to them. Such is the case with
Theatre of War.
Excerpt: Word War II real-time strategy game exhaustion is so well established in gaming these days that the genre seems incapable of surprising anybody. Even the standouts, such as Company of Heroes, follow a template so well worn that it has grooves; thus, Theatre of War comes as a shock. 1C Company's take on the old Axis-versus-Allies thing replaces RTS conventions with realistic battlefields, line of sight, and weapon range.
Pros: Realistic battlefield sizes, vision, and weapon ranges, five huge campaigns modeled on actual World War II battles spread across Europe, tremendous detail with soldier and weapon stats, solid artificial intelligence governs both your attackers and your soldiers' responses under fire
Cons: Unnecessarily slow in spots, especially when battles are first developing, a bit of a system hog
Conclusion: For the time being, it's a bit hard to forecast how this game will do once it hits the shelves in 2004. Still, from what we've seen and heard so far, Wartime Command promises to give C&C: Generals a run for its money. Keep an eye out for more updates on this one in the coming months.
Summary: Depuis les premiers jeux dits de Stratégie en Temps Réel, le débat fait rage chez les passionnés de stratégie dès que l'on aborde la question du mélange de la stratégie et du temps réel. Et c'est bien compréhensible, car, par opposition au principe du tour par tour, en temps réel et en l'état des technologies en vigueur, il est impossible de gérer un grand nombre d'unités afin d'établir des approches coordonnées sans l'aide d'une Intelligence Artificielle pour vous...