Summary: Theatre of War offers an extensive RTS experience by combining the look, feel and historical elements of World War II, creating an unrivaled tactical battlefield experience that spans major campaigns from the Battle of Moscow to Normandy.
Conclusion: The audio component is somewhat plain. Most of
the environmental noises you'll hear are quite
monotonous. The weapon effects are relatively
faint and the delivery of voice-overs is very
limited. The music isn’t particularly
interesting and you’ll feel like you’re out of
Summary: Theatre of War,previously known as WWII RTS and Battlefield Command, depicts stunningly authentic battles of World War II between 1939-1945. Command hundreds of different unit types in 5 historically accurate campaigns (US, UK, Soviet, German, French and Polish).
Excerpt: The competition for a realistic yet playable RTS 3D World War II tactical game
has another entry: the long-awaited Theatre of War from Battlefront
and 1C. This game has been years in development and has been the object of almost
continuous buzz on gaming forums.
Summary: Word War II real-time strategy game exhaustion is so well established in gaming these days that the genre seems incapable of surprising anybody. Even the standouts, such as Company of Heroes, follow a template so well worn that it has grooves; thus, Theatre of War comes as a shock.
Pros: Realistic battlefield sizes, vision, and weapon ranges, five huge campaigns modeled on actual World War II battles spread across Europe, tremendous detail with soldier and weapon stats, solid artificial intelligence governs both your attackers and your soldiers' responses under fire
Cons: Unnecessarily slow in spots, especially when battles are first developing, a bit of a system hog
Summary: "Real-timová taktická strategie Theatre of War od spoleènosti 1C zobrazuje nejznámìjší a nejvìtší boje druhé svìtové války v letech 1939 až 1945. Hráè velí celé vojenské jednotce a ovládá veškerou výzbroj jako tanky, polní zbranì, transportéry nebo pìší pluky.