The Walking Dead: Season 2 Episode 5: No Going Back
Adventure Classic Gaming
23 October 2014
Excerpt: At the end of the penultimate episode, Clementine and the rest of the survivors are seen caught in a Mexican standoff against a rival group. Facing the beginning of a harsh winter, Clementine and company are split on how to proceed, causing tensions within the group to rise higher than ever. All they can do is to push forward—to arrive in safety at a nearby village in search of more supplies and medicine.
Review: The Walking Dead Season Two - Episode 5: No Going Back (PC)
26 September 2014
Summary: While the first season finale left you with a huge open wound where your heart should be, the second season decided that you didn’t need that heart after all and decided to stomp on it a few times before they set it on fire in the finale. Taking a few hints from players feeling they weren’t getting their own choices here, Telltale rights that ship by giving you some very definitive choices that alter the ending significantly while a few of the endings only really give...
The Walking Dead Season 2: Episodes 1-5 by flotsam
20 September 2014
Excerpt: The Walking Dead Season 2: Episode 1 – All That Remains And here we are again. All That Remains isn’t a beginning, but a continuation, and it expects that you have played Season 1. If you have, you will be at home; if you haven’t, you really shouldn’t be here.
Conclusion: When Telltale Games announced the second season of The Walking Dead, fans of the first season were wondering where Telltale was going to take the series. By focusing on Clementine, the second season went in a different direction than the TV series or comics have gone. It was the first of the three that focused on being so helpless, yet finding the strength to carry on.
Excerpt: The Walking Dead: Season Two is the follow-up to 2012′s The Walking Dead. It picks up where the first game left off, but since the main character from that game died at the end of the season (along with just about everybody else), you now control a nine-year-old girl named Clementine. After a short introductory sequence during which 16 months pass, Clementine finds herself all alone, but luckily she stumbles upon another group of survivors living in the woods.
Conclusion: The second season of The Walking Dead has had its share of highs and lows, and this is particularly true of its final episode. A lengthy portion of No Going Back works a little bit too hard to establish anticipation for the conclusion to come, though once the momentum finally builds up, the rest makes up for the slow start and finishes the season on a high.
The Walking Dead: A Telltale Game Series - Season 2
12 September 2014
Conclusion: Bear in mind that this is more than just another interactive storyline with zombies in it. There are so many different layers to the experience. Weaving your own thread around the main story arch and deciding which characters to support and which to shun makes you feel better than watching top-notch TV shows like Breaking Bad or True Detective. It’s almost like you’re writing the story yourself and you’re right in the middle of it, making all the decisions.
Pros: A great adventure continues, some characters have grown, others are not here anymore, it's your choice how it goes on from here;
Cons: Still a bit annoyed with the fighting and shooting sequences in this game.
Excerpt: Zen Pinball is a title from Zen Studios that offers pinball tables for a variety of platforms, with an emphasis on innovative design and on cool moments that manage to capture the spirit of the intellectual property they are working with. Initially, the two concepts seemed incompatible, but the two studios have worked well together to create an interesting pinball experience with some cool moments and a lot of style.
Pros: + Story integration, + Cool use of decisions
Cons: - Easy to lose the ball in some situations, - Some context required
Conclusion: The Walking Dead Table is reserved in its use of separate mini-games and play-spaces but it makes up for this through the different targets and triggers available on the central field. You can activate supply runs and swarms: mini-mini-games where you have to hit certain ramps that contribute towards your score multiplier.