Summary: This game has two main factors to consider when reviewing it. One of these you may love, and the other you may hate. Whether you love or hate this game depends largely on what you think of these two things. First, the game can "break" saves. They don't get corrupted or deleted or anything like that, but it's possible to use up all your Color (magic), save, and then get stuck when you have no plausible way to get more Color on that save. Second, the game is a work of art.
Summary: The Void is a very strange and atmospheric game. It definitely demands patience and careful planning, but in return it lets you explore a surreal purgatory full of haunting scenery and intriguing characters. The metaphor of Color profoundly ties you to the experience. You can literally fill your heart with anger to prepare for a large battle, and the battle will literally leave you drained.
Summary: Refreshing in its approach, yes, nerve-wrecking in its approach, a BIG YES. No real explanation of the system, constantly asking of you to balance resources without telling you any details about what kind of balance you should seek and very, very unforgiving of mistakes. I can really recommend this game only to the hardest of hard core adventure? gamers who like it the hard way - constantly reloading, saving, making mistakes, replaying and on and on and on.
Summary: This game had great potential. The graphics were great and the environments you move around in are really interesting. That being said, the game play sucks. I hear a lot of people say, "If you like a challenge, this game is for you." I say, "If an annoying game that you have to play 50 times over from the beginning just to get to the end is what you like, then this game is for you.
Summary: A great achievement. The learning curve is steep, but once over that, you find a beautifully crafted world filled with epic monsters and innovative gameplay. Color being used as the universal resource is very interesting and forces the player to think in a new way. Attempting to play this like any other survival type game will get you killed. Repeatedly. Once past this however, the true depth of the game shows itself and it's very hard to put down.
Summary: Its amizing game. No it not a game more like art i was amazed of this surrealistic image, gamplay. Its not like another stupid game its something more. But not for everyone. hah Polish version are in stores from year dalay to eastern countries are funny.
Summary: This is the Demon's Souls of adventure games. So if you like a super duper challenge, reloading games, repeating the same content over and over when it becomes apparent that you've hit a dead end, this is the game for you. Interesting atmosphere and story? Yes. Interesting enough to bash my head into a concrete wall trying to figure out the resource management? For me, no. Watch Yahtzee's review of the game Demon's Souls on Zero Punctuation.
Summary: My game of the year, and Zachrid W.'s criticism are legitimate but I would like to point out that everything which he complains about in the game was a deliberate choice. You have to figure thing's out for yourself, most of what is fun and interesting about this game is learning and exploring and gaining an understanding of you surroundings and figuring how the game works. Most games are essentially just about following instructions.
Summary: I may be writing this a little bit soon, but this game has the potential to frustrate you seriously. I really admire games in which you start with a 'WTF'-expression on your face and then have to figure out what you are supposed to do. "Penumbra: Overture" was a great game that way. The problem is, that there is no concrete feedback for your actions and so you can easily navigate yourself into a dead end and waste a couple of savegames, without even realizing it.