Summary: sure this game is kinda fun if you're into the movie but really not all that great. The only thing I found entertaining about it is how hilariously stupid the A.I. is. I even have a story to tell... Upon the point where you have to crawl into the ventilation shafts outside into the underground levels, I realized I couldn't bring my AI helpers with me since they do not know how to crouch.
Summary: Sierra, let me give you some advice. I should not have to tell one of the biggest gaming houses in the world this. In the year 2002 when I play a game I damn well expect to be able to look up and down. I didn't mind with DOOM cos that was in 93, but not in 2002. This flaw really irritated me so badly I can't be bothered completing the game. You cant look at or examine anything on the floor or above you - its really annoying. Secondly, the weapons are just awful.
Summary: I thought this game was going to be cool with your teamates turning against you if your a bad leader. I was wrong. Your teammates turn on you and turn into monters no matter what you do. It's damn annoying and fighting the same monsters over and over again...boring! Get something else. anyTHING.
Sierra punishes its customers with bad game control
11 September 2002
Summary: Yet ANOTHER game marred by a stupid control system. And it's tragedy here because The Thing has a lot going for it. The game borrows so heavily from Half-life that you'll swear you've played some of the scenarios before--but Half-life was so good I didn't mind. The Thing has some of the best AI I've seen for the characters you team up with.
Summary: The Thing is marketed as an enhanced first person shooter by Black Label Games and promises "an awesome blend of action, evasion, trust, and fear". I picked it up because I am a huge fan of John Carpenter -- Rowdy Roddy Piper in "They Live" consistently makes my Sci-Fi top ten. Unfortunately, this game fails to deliver on this promise, and even worse, it fails to deliver on even the fundamentals of first person shooter games.