Excerpt: The Sims, originally created by Will Wright in 2000, can easily be seen as the game that brought the general public to gaming. Both hardcore as well as casual gamers sat clustered to their pc for hours.
Summary: My relationship with The Sims has always been sort of like a junior high romance. I get hot about the games for several weeks and we have a lot of giggly fun while spending way too much time together. Then, almost at the drop of a hat, things turn cold and I lose interest.
Conclusion: Concept: Continue to refine the Sims experience by filling in the smaller spaces of life
Graphics: Lots of great detail in the world, and the sims are more expressive than ever
Sound: Ambient music and gibberish words fill the air – unobstrusively
Playability: Navigating the neighborhood view is a...
Excerpt: By now, when people think of The Sims franchise, they think of a virtual dollhouse in which you guide little idiot people through the mundane details of their lives rather than living your own. That reputation is both well-deserved and unjust.
Pros: Simulates an entire town of Sims; great home-building tools; complex personalities.
Excerpt: It seems like just the other day when Maxis announced The Sims 1, a strategic life simulation game, something completely different from any game ever developed, where you had the opportunity of being in total control of someone’s life, be it good or bad!
Excerpt: The Sims is one of those rare franchises that has real universal appeal, and it shows with the series' regular dominance of the PC sales charts - between the game and its many expansions, often several spots are taken up by Sims titles.
Excerpt: Without question, The Sims is probably one of the most popular “non-gamer” and “non-casual” games in the world which once again returns to the world of the PC which first birthed this very popular concept, thanks to developers MAXIS.