Summary: I didn't really care for this game. I think the story and everything is pretty neat and all, but I think that it's just different enough from other MMO's that it puts me off. The biggest issue I had wit this game is how you're only able to have a couple quests and the same time and not just load up on a ton and head out. I paid $25 for this (with a free month) so I don't feel bad for buying it because I feel that was a low enough barrier to entry.
Summary: I love the concept for this game, and the world they're created. Lots of interesting puzzles and mysteries. Unfortunately the game engine is very poor and does not fit at all with the world concept. Character progression is a hack and slash system with VERY little variety to it. Combat is VERY repetitive. Hit the same buttons, kill more monsters in massive quantities.
Summary: Former hardcore gamer turned casual due to real life responsibilities. I used to play quite a bit of WoW and AC back in the day. That being said I've tried a handful of the MMORPGs and AoC from Funcom a few years ago. I was hooked on the premise of the game and registered to play in beta. The story line intrigued me at first but within a couple hours into the game I gave up.
Summary: The game launched with tons of bugs and glitches, every week or so they fix one with an update, and another pops up to frustrate and disparage gamers. If you don't plan on spending a lot of hours per week playing it, you probably won't mind. But if you're a hardcore gamer, finding and dealing with all the bugs/glitches existing or waiting around the corner, will make you want to pull your hair out.
Pros: Challenging missions, mentally and skillfully
Summary: Basically the game has a great combat system, decent graphics good sound FX. But in reality there is NO competitive pvp at all.... you dont earn much from pvp except gear... nothing like arenas.... they really screwed up pvp in this one. Even AOC had much better pvp I dont know why they didnt take pvp from aoc and implement it into this game...
I want to like this game.. But it has problems I can't get over
Reza Maakheru, Amazon
8 July 2012
Summary: Pros: Skill System: robust and infinitely customizable. You can learn everything you want on the same character, and switch between builds on the fly. You are limited by choosing 7 Active skills, and 7 passives, similar to Guild Wars. Backstory: Highly immersive and somewhat loosely inspired by Dan Brown. It's a three-faction MMO which makes Pvp a blast.
Summary: The basic concept of TSW is very good, an 'Adventure' style MMO. However, the actual implementation of the game leaves much to be desired. * This is another released 'Beta' game. I am thinking it really needed another 6 to 12 months of content development, beta testing, bug fixing, and polishing. * To few zones, and the zones are VERY small, with grinding the same content repeatedly (almost all the Main and Side quests are 'dailies') needed to actually build a character.
Summary: [Edit - I've now cancelled my account and uninstalled.] I would love to give this game a passing grade, but it's not perfect. First off, the game limits you to 7 active and 7 passive skills at any one time. For someone with a Boy Scout style "be prepared" mentality, this seems extremely stifling. During the leveling process, I find myself hesitating to purchase new skills because I have no room on my bars for them.
Summary: This is a game that had a TON of potential, but completely missed the mark. I was extremely excited for all that this game promise.. This game promises No Classes, No Levels, Total Freedom of Play...the reality of the game is quite different. I think everyone understood there was some wiggle room in their marketing statements, as there would be some type of progression and "leveling", which there is.