Excerpt: Somehow, blowing things up never gets old—especially blowing up Nazis. Sixty-five years after the fall of the Third Reich, it’s still a gaming favorite. As the titular Saboteur, Irish mechanic turned French freedom-fighter Sean Devlin, you throw a wrench into the gears of the Nazi occupation in 1940... except this wrench is actually a wad of TNT that detonates in a spectacular fireball.
Pros: Fun with explosives; fast-paced action; black-and-white graphical filter.
Excerpt: The Saboteur is a strange, hodge-podge mongrel of a game. It's got the open world and vehicle-nabbing of the GTA series, the free-flow climbing of Assassin's Creed, and the sneaky kill-em-from-behind action of any stealth game released over the past decade. It's also got lots of third-person gunplay, the light/heavy/kick attack setup of a roaming beat-em-up, and a system wherein you can inspire people to rise up against the Nazis - a mechanic that feels very similar to...
Excerpt: Although The Saboteur impressed many at E3 last summer with its super-cool race car driver hero and stylish black and white art direction, the inevitable naysayers labeled it nothing more than a GTA clone. (Though at this point, why does anyone bother to say that anymore?) Made by the now-defunct Pandemic Studios—makers of Mercenaries I and II— The Saboteur leverages the mechanics of the Mercs titles in a stylish re-examination of Nazi-occupied World War II Paris.
Excerpt: It is unavoidable to talk about The Saboteur without making comparisons to it's influences. Influences that it makes no attempt to disguise: free-running from Assassins Creed, over-the-shoulder shooting from Gears of War, an open-world mission structure and countless other nods to Grand Theft Auto. Labouring over unflattering comparisons to industry heavyweights, or labelling The Saboteur a 'Jack of all trades' is necessary as a critic but missing the point as a gamer.
Pros: Stylised graphics, Contrasting atmospheres, Jack of all trades
Cons: Master of none, Dodgy scripting, Unpolished product
Excerpt: In concept, Pandemic game’s The Saboteur is ambitious and exciting. An interesting and theatrical storyline teamed with artistically inspired visuals and an open WWII Paris to explore. Could this be the game that bridges the gap in the long running debate of games vs. art?
Excerpt: Pandemic brings some pulpy flavor to this open-world WWII game, but its stylish charm doesn't quite overcome the rough edges or the sense that its best tricks are borrowed from other, better games.
Excerpt: Pandemic Studios invites you to experience the ultimate open-world action/adventure -- as The Saboteur. Fight, climb, and race your way through a uniquely stylized version of Nazi-occupied France, and hunt down your sworn enemies who have taken everything from you. Enter the seedy underground world of a saboteur living in 1940s Paris, where the women are sexy, the missions are epic, and the revenge is satisfying.
Summary: For all its quirks, The Saboteur is a pretty fun open-world game. You might think that blowing up the same gun/tower/base over and over again would get a little dull, but somehow, even with the broken stealth mechanic (not broken… just needs tweaking), each passing Nazi patrol is begging to march over one of your remotely-detonated bombs. You just canÃ¢â‚¬â„¢t not blow them up.
Pros: Big (but not, big)Ã‚Â open-world gameplay, Over the top, explosive action (Sean Devlin is a bullet-sponge which helps), Graphics really pop, Nazi hunting AND full-frontal nudity in one game!
Cons: Climbing buildings is like going to the dentist, Stealth aspect is clunky and frustrating, Not much variety in mission/freeplay elements, Disappearing elements (characters) can ruin entire missions and force a restart