Excerpt: The Saboteur is a strange, hodge-podge mongrel of a game. It's got the open world and vehicle-nabbing of the GTA series, the free-flow climbing of Assassin's Creed, and the sneaky kill-em-from-behind action of any stealth game released over the past decade.
Excerpt: Although The Saboteur impressed many at E3 last summer with its super-cool race car driver hero and stylish black and white art direction, the inevitable naysayers labeled it nothing more than a GTA clone. (Though at this point, why does anyone bother to say that anymore?
Excerpt: It is unavoidable to talk about The Saboteur without making comparisons to it's influences. Influences that it makes no attempt to disguise: free-running from Assassins Creed, over-the-shoulder shooting from Gears of War, an open-world mission structure and countless other nods to Grand Theft Auto.
Pros: Stylised graphics, Contrasting atmospheres, Jack of all trades
Cons: Master of none, Dodgy scripting, Unpolished product
Excerpt: In concept, Pandemic game’s The Saboteur is ambitious and exciting. An interesting and theatrical storyline teamed with artistically inspired visuals and an open WWII Paris to explore. Could this be the game that bridges the gap in the long running debate of games vs. art?
Excerpt: Pandemic Studios invites you to experience the ultimate open-world action/adventure -- as The Saboteur. Fight, climb, and race your way through a uniquely stylized version of Nazi-occupied France, and hunt down your sworn enemies who have taken everything from you.
Summary: For all its quirks, The Saboteur is a pretty fun open-world game. You might think that blowing up the same gun/tower/base over and over again would get a little dull, but somehow, even with the broken stealth mechanic (not broken… just needs tweaking), each passing Nazi patrol is begging to march...
Pros: Big (but not, big)Ã‚Â open-world gameplay, Over the top, explosive action (Sean Devlin is a bullet-sponge which helps), Graphics really pop, Nazi hunting AND full-frontal nudity in one game!
Cons: Climbing buildings is like going to the dentist, Stealth aspect is clunky and frustrating, Not much variety in mission/freeplay elements, Disappearing elements (characters) can ruin entire missions and force a restart
Excerpt: The Saboteur had potential, but is let down by a weak combat mechanic and some terrible stealth/AI issues. Perhaps a few more months of development would have seen a much better title, but unfortunately time wasn't on Pandemics side with this one.
Pros: The colour and art design is a welcome break from typical WWII games. The ambient music and attention to detail is clever, and the storyline is longer than we'd expected. Sometimes even just racing about the countryside can be hugely entertaining.
Cons: Doesn't feel complete. Combat is unresponsive and simple. Stealth components appear pointless. Just a few too many stereotypes.
Excerpt: Games set in WW2 are often looked upon as if they are as archaic as the era that they portray. Parallel universes, monsters and paranormal activities tend to be utilised to gi ve reason to the constant use of this time period, it’s as if such a monumental occurrence in mankind’s history isn’t reason...
Conclusion: But in saying all of that, The Saboteur is still a very bold undertaking for Pandemic, and given their track record, they've done a great job here. It's a shame they're gone because it's clear this could have become a robust new series for them and EA, with their next update clearly moving in better...