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The Promised Land
8.2 out of 10

The Promised Land

Best Price at Amazon

Reviews and Problems with The Promised Land

Showing 1-6 of 6
Overall 6

User review by SpacieKacie

SpacieKacie, Gamezebo
20 July 2012
  • Summary: so how do i build a house?? Kind of confusing if you dont know the basics of where to begin. You need to build a house - duh. A little explanation please from any of those who know how would be really terrrific --- thanks so much.
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Overall 2

User review by ManiacalZebra

ManiacalZebra, Gamezebo
18 July 2012
  • Summary: Don't buy if you aren't good at Angry Birds This game has mini games that require you to be good at Angry Birds. If you can't complete the mini games, you can't complete the game you purchased. All progress will stop. You will get no new quests. You won't be able to increase your population.
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Overall 8

User review by vkbaker

vkbaker, Gamezebo
13 July 2012
  • Summary: I love playing this type of game! As others have said, it is similar to Virtual Villagers, without the feature of the game continuing while you are away. I found I didn't get as involved with my people as much as in the V.V.
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Overall 8

User review by Vicki_S

Vicki_S, Gamezebo
11 July 2012
  • Summary: A really good game. As others have commented, it's similar to Virtual Villagers. Graphics are very nice, the storyline is basic and length/accomplishments are good! My only 'complaint' is that there is no help if you've forgotten something, that's the reason I gave this 4 out of 5 stars.
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Overall 8

User review by Grimlaura

Grimlaura, Gamezebo
30 June 2012
  • Summary: A good and interesting strategy game that works almost similar with Virtual Villagers except that the game its not playing without you. Everything goes from where you left it on the exit. You start with a hand of colonists and have to build them a community with everything needed.
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Overall 9
Graphics 8
Sound 10
Storyline 8
Originality 8

This Promise Has Been Kept

JuMeSyn, RPGamer
15 April 2010
  • Excerpt: Is it really necessary to reinvent the wheel with every RPG? Certainly the answer would appear to be ‘no,’ for the aspects shared between RPGs regardless of origin makes it clear that these aspects have been refined to the point at which they no longer require conscious thought.
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