Summary: The game is based on interesting ideas, not only the strategy of building your movie company from the ground up, but also being able to build your own movies, selecting actors, camera angles, and what not to share with others. Unfortunately the implementation is totally muffed. The tutorial is long, and the game incredibly more so.
Complete Movie Studio Sim...Nope! Make Your Own Movies...Not Exactly.
Luis Velazquez "Lou V. the CZ", Amazon
21 November 2005
Summary: I was really excited when I heard this game would soon be available. I know that Peter Molyneux tends to over promise but I was hopeful that this time he would deliver. He did not. I am not a big RTS or SIM fan but I do think that I know a good game when I play one. The SIM portion of the game is very engaging. I think that it suffers from being overly simplified and at times restrictive. For my money it is just not that fun to play.
Conclusion: Who wouldn't want to run a film studio? Girls, drugs, expensive cars, huge amounts of money, luxurious houses, private planes and even a few films. Sadly only the latter features in this disappointing game. There is a very good machinima programme attached which seems separate from the main game. Many opportunities are squandered by the game which insists on you micromanaging every single tiny aspect including finding your writers when they wander off after a project.
Excerpt: Tuve una gran decepción al probar el juego después de desearlo durante bastantes meses como una obsesión. Quiero hacer mi película! Podré hacer virguerías! y que me encuentro después de desenvolsar casi 60 €? Que las pelis las hace la máquina y que tu solo contratas a la gente y los guionistas y luego te hacen los guiones que como pongas a alguien escribiendo un guion que no sea guionista va a salir un churro de peli, casi todas salen igual.