Excerpt: Imagine a game in which you take control of a Hollywood movie studio beginning in the 1920s. You are responsible for the more tedious business tasks of staff recruitment, finance auditing and construction planning; however, you also have control over the fascinating movie making process: the script, the actors, and the themes.
Excerpt: On the surface The Movies has the look of yet another tycoon game. Start with a pile of money, build a bunch of buildings, hire staff, make pile of money bigger, yadda, yadda, yadda. The Movies does start you off with a bankroll, an empty lot, and a list of buildings that you can create, but there’s more to the gameplay here than you find in your standard tycoon game.
Excerpt: The Movies is a cinematic simulation game that allows you to run your own Hollywood movie studio. You're given a plot of land, a bunch of money and the dream of creating the grandest, most successful movie studio that you can! Basically, you're given a certain amount of money to start your movie studio. You buy buildings, hire staff, and research new buildings - all with the goal of making money, and in this case, making great movies.
Excerpt: This series is good fun. Why? Whilst you can do a lot, it’s relatively simple in it’s focus and there is nothing to confuse or distract players from the core gameplay itself. The premise behind the game is simple enough, it allows players to manage their stunt teams and effects wizards in the gameworld to make even better movies.
Excerpt: The Movies is kind of a combination of The Sims and any of the endless empire building games out there. Clever and with endless replay value, the game does a good job of capturing some of the magic of making movies. You start out in 1920, at the very dawn of real film making. You have a suitcase full of money and an empty lot, and need to transform it into the MGM or the Warner Brothers or even the Sony Pictures of the future.
Excerpt: Peter Molyneaux's latest game achievement is not plagued by overambitious design goals or over-hyped pre-release promises. The Movies is exactly what it was promised to be: A simulation of the movie industry from the dawn of Hollywood to present day. Manage your employees, send actors to rehab, build a studio and become a major mogul in the movie industry. Plus, it has a cool machinima-friendly filmmaking mode that has already led to some interesting creations.
Pros: ups: Cool film history subjects, all the social intrigue of the Sims with none of the wetting incidents or kitchen fires.
Cons: downs: Tweaking scripts and films doesn't affect film rating in game mode, some annoyances in tedious management, too difficult to attract employees.
Excerpt: , all baked into a golden, delicious quiche. The game gives players the chance to play a movie mogul in the vein of Jack Warner, seizing the reins of a fledgling film studio in the roaring '20s that they can control all the way up to the present day.
Excerpt: With an innovative title like this it goes to show that there are people still out there prepared to have a crack at doing something a bit different. The Movies sees you play what initially appears to be a Sims type game with the title allowing you to take control of a Hollywood studio and follow it’s progress through from the early days of cinema all the way through to the present and beyond.
Summary: There are two distinct experiences offered in The Movies, the latest game from Peter Molyneux's Lionhead Studios. The bulk of The Movies centers around a familiar business-management "tycoon" experience, where you play master and commander of your very own Hollywood movie studio, hiring and firing staff, building facilities, and, of course, producing and releasing movies.
Pros: Addictive Tycoon-style gameplay, Moviemaking tools are easy to use and are deceptively deep, Visuals scale beautifully, Easy to share your weird movies with all your weird friends
Cons: Disconnect between the business management and the filmmaking, System hog
Conclusion: The sound effects in the game are well-suited to the game, providing all the neccesary audio cues, but they do tend to get annoying before too long. The only real let down would be the sound, even though it suits all the surroundings quite well. At first, I was a little sceptical about just how much freedom a movie-making game would allow and whether it could be accessible to all types of gamers, but now that I've seen the standard set by this game, I'm quite amazed.